tag:blogger.com,1999:blog-19396255002692361502024-03-19T01:09:20.837-04:00Old Dominion Military SocietyThis is the weblog of the Old Dominion Military Society (ODMS). It is intended to be a listing of news items related to game announcements, meeting recaps, monthly overviews, convention AARs, campaign postings, etc. In short, the news items of record for our wargaming club.cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.comBlogger146125tag:blogger.com,1999:blog-1939625500269236150.post-43938202769644981612022-11-11T14:51:00.001-05:002022-11-11T14:51:32.877-05:00Club Officer Election, August 2022<p> We missed several annual business meetings, and officer elections, during 2020-2021, mostly due to the great COVID disruption. However, in August of 2022, we had an emergency out-of-cycle annual meeting, that took place at the Guns of August convention in Newport News.</p><p>The newly elected officers are:</p><p>President, Christopher Garcia<br />Vice President, Tim Grabowski<br />Treasurer, Jim Russell<br />Communications, James Curtis</p><p>The five at large board members are:</p><p>John Snelling<br />John Callahan<br />Stephen Preston<br />Justin Grabowski<br />Chuck Turnitsa</p><p><br /></p><p>In spring of 2023, we plan to return to our usual annual tempo of meetings, which means that we will have elections each year, for roughly half of our officers.</p><p>Spring of 2023 (nominations announced in March, elections held in April):<br /> President, Treasurer, Three board members (Snelling, Preston, Turnitsa)</p><p>Spring of 2024 (nominations announced in March, elections held in April):<br /> Vice President, Communications, Two board members (Grabowski, Callahan)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvBSlnIfC05y8tz6_5Z1Zft0jYKI2CSmXEv8ebqGTd1qIbimgZkn18wXjDR_LRzY_JKITIh6o3LySDOmKZNCt2wQKaW6gxfPZHSTRXwBAP1jY9wR5lc3FfpPIV-265SOrTOaVezRL2cChnY2R0zEDdb1CKeWx4y1GoRx6H4MHP_NInEGbHSvL9G9I8/s360/odms_sword.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="278" data-original-width="360" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvBSlnIfC05y8tz6_5Z1Zft0jYKI2CSmXEv8ebqGTd1qIbimgZkn18wXjDR_LRzY_JKITIh6o3LySDOmKZNCt2wQKaW6gxfPZHSTRXwBAP1jY9wR5lc3FfpPIV-265SOrTOaVezRL2cChnY2R0zEDdb1CKeWx4y1GoRx6H4MHP_NInEGbHSvL9G9I8/s320/odms_sword.jpg" width="320" /></a></div><br /><p><br /></p>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-3020481469844835382022-03-04T14:59:00.002-05:002022-03-04T15:00:15.197-05:00Wars of the Republic - a short review<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg1tvZjAIHEzJGf3gvMBesRJYYtXiw-s3FwId_tQIfpEB2Mnrec_58WCM-68AYaEME5X8kM6th3nMjvnmBc6aFq3YjTIeoU-f9n8DZmsZjzKQY-jNGO1MmTD98jG6BF52L18Tr7CN2B_4mNsb0x00RSHzhi3uuvC7uVFutf-yJW6nxU1eaIZ43AP9uD=s650" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="650" data-original-width="482" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEg1tvZjAIHEzJGf3gvMBesRJYYtXiw-s3FwId_tQIfpEB2Mnrec_58WCM-68AYaEME5X8kM6th3nMjvnmBc6aFq3YjTIeoU-f9n8DZmsZjzKQY-jNGO1MmTD98jG6BF52L18Tr7CN2B_4mNsb0x00RSHzhi3uuvC7uVFutf-yJW6nxU1eaIZ43AP9uD=s320" width="237" /></a></div><p></p><div><div dir="auto"><div class="ecm0bbzt hv4rvrfc dati1w0a e5nlhep0" data-ad-comet-preview="message" data-ad-preview="message" id="jsc_c_6c6"><div class="j83agx80 cbu4d94t ew0dbk1b irj2b8pg"><div class="qzhwtbm6 knvmm38d"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j fe6kdd0r mau55g9w c8b282yb keod5gw0 nxhoafnm aigsh9s9 d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto"><div class="kvgmc6g5 cxmmr5t8 oygrvhab hcukyx3x c1et5uql ii04i59q"><div dir="auto" style="text-align: start;">Last night (March 3, 2022) we had a play through of Wars of the Republic. This is a ruleset published by Osprey, written by Eric Farrington, and based on his earlier ruleset, Men of Bronze. </div><div dir="auto" style="text-align: start;"> </div><div dir="auto" style="text-align: start;">Here is a short analytical review.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">There are a lot of things going on with this ruleset, so I am going to break this review up into 5 different areas:</div><div dir="auto" style="text-align: start;"> </div><div dir="auto" style="text-align: start;">1. Look/Presentation</div><div dir="auto" style="text-align: start;">2. Organization/Ease of Use</div><div dir="auto" style="text-align: start;">3. Rules Systems</div><div dir="auto" style="text-align: start;">4. Troop Types/Army Lists</div><div dir="auto" style="text-align: start;">5. Scenarios, Campaigns, Extras</div><div dir="auto" style="text-align: start;"> </div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">1. Look - like all the Osprey wargaming books, this one looks great with lots of artwork from Osprey pubs of the period of about 500BC up to about the year 1AD. Great cover art, great interior art. Only complaint - some of the charts have small print - although here it is much better than in some of the earlier Osprey wargame books.</div><div dir="auto" style="text-align: start;"> </div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">2. Organization/Ease of Use - The book is organized pretty well. Starts out with defining concepts and assumptions, then the turn sequence, then the basic mechanics (move, shoot, fight, morale) and then extra abilities. This is all followed up by some scenarios (fictional and historical), and a set of campaign rules. As far as Ease of Use - there are some big problems with out the turn sequence and activation language is presented (some inconsistencies, and some contradictions) - these would benefit very greatly from a detailed phase by phase example</div><div dir="auto" style="text-align: start;"> </div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">3. Rules Systems - I like all the rule subsystems, they work well. The turn structure (and what counts as an activation, and what doesn't) needs some more explanation or examples, see above, but otherwise the basics of move, shoot, fight and how it is executed is well presented (this is what makes me want to get info from the author and play again).</div><div dir="auto" style="text-align: start;"> </div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">4. Troop Types - all the basic troop types you would expect are here, however we had some serious questions about some of the values used. For instance, once a Roman Legion unit (of any of several types available) goes into "Legion" formation, it is all but indestructible. This does not ring true with some of the battle results from the ancient sources. Other formations seem a lot more sensible, but "Legion" crosses a line. Also, one or two troop types have problematic values, which might arise from typos (such as Light Infantry having a value called "Courage" which represents your ability to absorb hits - it is higher for Light Infantry than it is for Legion or Phalanx troops....). The Army Lists, in terms of units and numbers are pretty good, but the point system is too simple to be useful - there are some real discrepancies when you compare units of the same cost...</div><div dir="auto" style="text-align: start;"> </div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">5. Scenarios, Campaigns, Etc - Great scenarios and campaign rules, could be useful here or maybe adapted to other rules systems. Reminds me of the scenarios, etc, you get in both Warhammer Ancients products and also some of the SAGA books. One thing missing - a Quick Reference Sheet - I made one.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q"><div dir="auto" style="text-align: start;">Bottom line - the rules systems are good. Playing the game in a Roman Civil War, or Diadochi (Successors) battle, with similar armies should be fine, but I have written to the author to find out some answers to questions. The points system should be ignored (and only play scenario games) or revamped.</div><div dir="auto" style="text-align: start;"> </div><div dir="auto" style="text-align: start;">Prognosis - probably worth trying to tinker with, although there are a lot of good rule sets out there for Ancients.</div></div></span></div></div></div></div></div>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-53313695048890020512021-10-28T15:37:00.002-04:002021-10-28T15:44:19.239-04:00Scenarios for Wargames
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">Recently, I have been thinking about wargame scenarios. There are a lot of excellent sources for scenarios out there. Many are collected either as an addendum to a rule book, or gathered into a separate publication supporting a rule set. Some excellent examples are the scenario books published for rule sets such as Fire and Fury, Napoleon’s Battles, British Grenadier and General de Brigade… and many others.</span></font></span></p>
<p class="p2"><span class="s1"></span><font color="#000000" face="sans-serif" size="3"></font></p><div class="separator" style="clear: both; text-align: center;"><font color="#000000" face="sans-serif" size="3"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5gj5jzxc1fv2qoe8DRrC5P7I6SnB9k0scmF3PchBGa1vN-10uFTWGNpReQDFvgy21EEpkKOQs3MGF2m2QJU0e2JAC2lNaPx-38kiynKh3Vj-wX7BYfcbjlTT3fEz2V7Ih8yVRhYcMwLM/s425/5D57470F-2877-4326-A03F-11A3A6B00163.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="301" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5gj5jzxc1fv2qoe8DRrC5P7I6SnB9k0scmF3PchBGa1vN-10uFTWGNpReQDFvgy21EEpkKOQs3MGF2m2QJU0e2JAC2lNaPx-38kiynKh3Vj-wX7BYfcbjlTT3fEz2V7Ih8yVRhYcMwLM/s320/5D57470F-2877-4326-A03F-11A3A6B00163.jpeg" width="227" /></a></font></div><font color="#000000" face="sans-serif" size="3"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2x4CJcmYWMXvlHmE6N07pZGX0GDfEN0c0gXCTWzJUu2W8rLjoWM3rQMeodpqSSMtRIK4-KjJwYNjSCUVJlZClxStxpt4I05FDuM_VD-McuoIb5Cy2ZCUvBFQw7fxuIIJ9czqWqZ7jlNo/s264/5958E7A2-1D87-40E5-BC6F-CE946077A7E0.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="264" data-original-width="191" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2x4CJcmYWMXvlHmE6N07pZGX0GDfEN0c0gXCTWzJUu2W8rLjoWM3rQMeodpqSSMtRIK4-KjJwYNjSCUVJlZClxStxpt4I05FDuM_VD-McuoIb5Cy2ZCUvBFQw7fxuIIJ9czqWqZ7jlNo/s0/5958E7A2-1D87-40E5-BC6F-CE946077A7E0.jpeg" width="191" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbUEKW6t4Gb02bXFXFnVjHyM-fa90MIlmxGhtsdB0May2RxXS4hBdgGKoUrTvCqndZQPpUOgUWFt2p_JsDAp8PRBhMAK03PPISAFkZ5AtwoBI8Gfv8EifRKr18te9dB4uvzNZ0WB6Hd0E/s241/66371CBA-751C-4850-8F06-081EDEF62F27.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="241" data-original-width="186" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbUEKW6t4Gb02bXFXFnVjHyM-fa90MIlmxGhtsdB0May2RxXS4hBdgGKoUrTvCqndZQPpUOgUWFt2p_JsDAp8PRBhMAK03PPISAFkZ5AtwoBI8Gfv8EifRKr18te9dB4uvzNZ0WB6Hd0E/s0/66371CBA-751C-4850-8F06-081EDEF62F27.jpeg" width="186" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhED-wnc304ZpS8bfwPsLDHWmxy8fYIjAIZAhtRqRUxoEAmdCHSXIUgQ3uMgfZzo1p4OwLEnwaX-RZ4-X4P6SpzLxNeLoRw05t1qqO6VeKSq5knFq8E6RU6Ff0oN32_nqK6Y38FiHpsMGw/s400/E26360F0-43D3-4E85-891D-2F735EE83BFD.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="312" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhED-wnc304ZpS8bfwPsLDHWmxy8fYIjAIZAhtRqRUxoEAmdCHSXIUgQ3uMgfZzo1p4OwLEnwaX-RZ4-X4P6SpzLxNeLoRw05t1qqO6VeKSq5knFq8E6RU6Ff0oN32_nqK6Y38FiHpsMGw/s320/E26360F0-43D3-4E85-891D-2F735EE83BFD.jpeg" width="250" /></a></div><br /><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><br /></span></font><p></p>
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">There are some excellent sets of generic scenarios for different periods such as the English Civil War books from Caliver Books and the series of ancient and medieval battle books by Peter Sides. Many rule sets put out volumes of special rules and army lists for particular periods and theaters. Warhammer Ancient Battles, Flames of War and Bolt Action have some of the best of these.</span><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><br /></span></font></span></p><p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"></font></span></p><div class="separator" style="clear: both; text-align: center;"><span class="s1"><font color="#000000" face="sans-serif" size="3"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjywsNKSz9lUFpIaaPupryWcbYiNsoQ0KisHxZ2WkZh6256TVU5BesdLCwR8A17Yu45quNxTUhp1HoQ_UXSxR3a4znGiS4rqlBhWVBrwFkQKU5reW3UEouSinC-BovJWw5AmxQ2d7e5Wbs/s1281/5EE10C2A-6D40-4D2F-8BD6-D1339998778D.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1281" data-original-width="904" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjywsNKSz9lUFpIaaPupryWcbYiNsoQ0KisHxZ2WkZh6256TVU5BesdLCwR8A17Yu45quNxTUhp1HoQ_UXSxR3a4znGiS4rqlBhWVBrwFkQKU5reW3UEouSinC-BovJWw5AmxQ2d7e5Wbs/s320/5EE10C2A-6D40-4D2F-8BD6-D1339998778D.webp" width="226" /></a></font></span></div><span class="s1"><font color="#000000" face="sans-serif" size="3"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqxfo-iA6-K9AqKfMHaUzAs-I5AwAaRpdtf4i-tj5hun1dfcAc_o5voXSJ2rpdjO_KG_gXfr1FXg2VuzzRa3WbdBrl9zLNHQEk3lafPMDjdObYkL0XcipyZ1hXPYqkUb-Z09TfTID3KYE/s499/49C811FA-A864-4D60-A22F-51EE1066A94F.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="499" data-original-width="353" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqxfo-iA6-K9AqKfMHaUzAs-I5AwAaRpdtf4i-tj5hun1dfcAc_o5voXSJ2rpdjO_KG_gXfr1FXg2VuzzRa3WbdBrl9zLNHQEk3lafPMDjdObYkL0XcipyZ1hXPYqkUb-Z09TfTID3KYE/s320/49C811FA-A864-4D60-A22F-51EE1066A94F.jpeg" width="226" /></a></div><br /><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><br /></span></font></span><p></p>
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">All of this got me thinking. I have written professionally about what it is that constitutes a centric for professional simulation and wargaming (such as what the Department of Defense does), and my own taxonomy of what a scenario includes is based on this breakdown of four parts:</span><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;"><br /></span></span></font></span></p><ol style="text-align: left;"><li><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;"><span style="background-color: rgba(255, 255, 255, 0);">Context (background for the battle, I.e. why are they fighting?)</span></span></span></font></span></li><li><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;"><span style="background-color: rgba(255, 255, 255, 0);">Environment (map, setting, lighting, weather, etc.)</span></span></span></font></span></li><li><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;"><span style="background-color: rgba(255, 255, 255, 0);">Participants (combatants, unit details, non-combatants, allies, etc.)</span></span></span></font></span></li><li><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;"><span style="background-color: rgba(255, 255, 255, 0);">Timing (start of the battle, timing for events like reinforcements or weather change, etc.)</span></span></span></font></span></li></ol><p></p>
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">That list is intended as a recipe for many different types of scenarios, including regular warfare, as well as political or economic games.</span></font></span></p>
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">The US Army uses a structure called METT-T to describe a scenario description. It breaks down some of my elements into more detail, and does not include some of the wider picture things (like timing of some events that might occur during the fight, or the ‘road to war’ description of why the fight is taking place). METT-T stands for:</span></font></span></p><p class="p1"></p><ol style="text-align: left;"><li><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;">Mission</span></span></li><li><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;">Enemy</span></span></li><li><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;">Terrain</span></span></li><li><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;">Troops</span></span></li><li><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0);"><span style="background-color: rgba(255, 255, 255, 0); display: inline;">Time Available</span></span></li></ol><p></p>
<p class="p2"><span class="s1"></span><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><br /></span></font></p>
<p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);">In both cases, my own list, and the US Army list, I could not help but be aware of how good the various Charles Grant books on scenario cover that material. Another great example are the wonderful scenarios that Gene McCoy put into his old magazine, Wargamer’s Digest.</span></font></span></p><p class="p1"><span class="s1"><font color="#000000" face="sans-serif" size="3"><span style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.3); -webkit-text-size-adjust: 100%; background-color: rgba(255, 255, 255, 0); caret-color: rgb(0, 0, 0);"><br /></span></font></span></p>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-55531987985088424462021-09-27T14:54:00.005-04:002021-09-27T14:54:30.354-04:00Scaled units for WW2 Skirmish Wargaming<p><b>WHAT ARE WE TALKING ABOUT? </b><br /></p><p> One of the things that is rare in the spread of popular current WW2 skirmish games, is the type of game where each maneuver element (i.e. game piece - whether that is a vehicle model, or a stand of infantry models) represents a squad, section, or platoon. In games such as Chain of Command, Bolt Action, I Ain't Been Shot Mum, or What-a-Tanker each piece represents one entity (a tank represents 1 tank, and a soldier model represents one soldier). Flames of War was a stranger mix - each vehicle represented one tank (or gun, halftrack, etc) but infantry was mounted on stands, representing (roughly) sections or squads. Those types of games are fine, but they limit the ability to represent larger battles.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-944fUzpQXIV2zdDhFLzfIOSRKWiiGHOf8K-t7ighuoprirEK6GUK1rK8ykBJpHanE6D_caAIRT0NmSjHikHImFKojSTONctZ3h6A3rIsDOu72O_pNbbVoSm8LJXIs7cl2WxAaGtMCc/s1722/242634147_10226099260603104_7070998281267840189_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1722" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-944fUzpQXIV2zdDhFLzfIOSRKWiiGHOf8K-t7ighuoprirEK6GUK1rK8ykBJpHanE6D_caAIRT0NmSjHikHImFKojSTONctZ3h6A3rIsDOu72O_pNbbVoSm8LJXIs7cl2WxAaGtMCc/w640-h238/242634147_10226099260603104_7070998281267840189_n.jpg" width="640" /></a></div><br /> <p></p><p>Other games, such as <a href="http://www.blitzkrieg-commander.com/default.aspx?Area=BKCI">Blitzkrieg Commander</a> (2006) have each piece represent a platoon (this is true, even of the new Pendraken released <a href="https://www.pendraken.co.uk/nbkc-iv-rules-nblitzkrieg-commander-iv-rulebook-991-p.asp">Version IV</a>). The newest version of Rapid Fire (1994), <a href="https://www.rapid-fire-uk.com/product/rapid-fire-reloaded/">Rapid Fire Reloaded</a>, uses a scale where each vehicle (or gun) model represents 5 real life vehicles (roughly a platoon), and an infantry figure represents 15 men, so a stand of two figures represents (roughly) a 30 man platoon.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTGvtRT5QmGKGNw_KmbmpGk4HWGu-KX3FXh8MvDuCD7RPd050YKAirkVyIhD35xZsfB97ivJ1mBupcQF1COAs47N1xivJTcfPRT_1kW5T553qJ_uKg67cZVF4V2MIEcNajKLATHtg3Vv4/s2016/158607508_4507371099278256_6040945627891804834_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1512" data-original-width="2016" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTGvtRT5QmGKGNw_KmbmpGk4HWGu-KX3FXh8MvDuCD7RPd050YKAirkVyIhD35xZsfB97ivJ1mBupcQF1COAs47N1xivJTcfPRT_1kW5T553qJ_uKg67cZVF4V2MIEcNajKLATHtg3Vv4/w400-h300/158607508_4507371099278256_6040945627891804834_n.jpg" width="400" /></a></div><br /> <p></p><p>When a stand represents a platoon, or part of a platoon, you don't have as much problem moving your infantry units. They tend to act as a fighting unit (sometimes with support weapons included, sometimes they are separate stands of models). When you have rules representing a platoon of tanks as a single model, you don't need as much detail (i.e. "rivet counting") in the tank rules, as you do when you are playing a single tank to tank engagement. That sort of combat is well represented in many, many rulesets aimed at playing micro armor, and skirmish sets like What a Tanker. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtINoxIO7_RU4nDcjdsnfBhtE8982ZbRI3fyLoPQD5b0sOOViq4hLgVoaFveuirWvKfMGaId8x3L6AxQ6BNZdzkO-JcpXQaJGbx_MNYRYQVmVqJUBYvlvAXLYqJL5Tv-Ix-wi0WMbE0qY/s2048/132045326_10223973357296850_4018213668934148251_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1330" data-original-width="2048" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtINoxIO7_RU4nDcjdsnfBhtE8982ZbRI3fyLoPQD5b0sOOViq4hLgVoaFveuirWvKfMGaId8x3L6AxQ6BNZdzkO-JcpXQaJGbx_MNYRYQVmVqJUBYvlvAXLYqJL5Tv-Ix-wi0WMbE0qY/w400-h260/132045326_10223973357296850_4018213668934148251_n.jpg" width="400" /></a></div><br /><p><br /></p><p><b>HOW IS ODMS PLAYING THIS SCALE? </b><br /></p><p>Recently I hosted, for ODMS, a Thursday night game using a set of rules that were cobbled together, but that represented this scale fairly well.</p><p>They were based on the Neil Thomas World War 2 rules, from his book, "Wargaming an Introduction". In the book, an infantry section (representing 9 men) is represented on the table top as 9 model soldiers, split up to three stands of three. Shooting and Casualties, in the rules as written, are per man. However, I borrowed some very good looking <a href="http://soundofficerscall.blogspot.com/2020/03/modifications-to-neil-thomas-wwii-rules.html" target="_blank">house rules</a> from a blog called Sound Officers Call.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTgJxT5EuNqVyZCYI7C8076FSaVWzJMwRXlnz6j-UIHfDzS6c6kcc3II1m57AvQ7sPhrvskGumihruNQkPmN-cPq0AY8TuVNFvW8C5FG5sNMDjf8WfNJyIzNG81b4KafyJHyDMswsSnQU/s1502/242654888_10226099259043065_8877503158125369652_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="638" data-original-width="1502" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTgJxT5EuNqVyZCYI7C8076FSaVWzJMwRXlnz6j-UIHfDzS6c6kcc3II1m57AvQ7sPhrvskGumihruNQkPmN-cPq0AY8TuVNFvW8C5FG5sNMDjf8WfNJyIzNG81b4KafyJHyDMswsSnQU/w400-h170/242654888_10226099259043065_8877503158125369652_n.jpg" width="400" /></a></div><br /> <p></p><p>With the house rules, we were able to represent infantry as a stand per section, or three sections per platoon. The sections could act independently from each other, and if the section had an attached heavy weapon team (mortar, HMG, anti-tank weapon, etc), you would signify that with an attached stand with the weapon.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXAHSQlLo9DJdg4W-5kfZNDAhagtKqKuVmNCLrCFwCDCeCUO2-lPlfmUwxdYCfVohGk0B40xMyG9WCB6LWHW-ctcLUMaylw3ogiVN_t-ZuaQXga_3Ndsf1VwytMnadPieDIwY1HcgKlhk/s960/242877438_10226099634052440_5711314161477256756_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXAHSQlLo9DJdg4W-5kfZNDAhagtKqKuVmNCLrCFwCDCeCUO2-lPlfmUwxdYCfVohGk0B40xMyG9WCB6LWHW-ctcLUMaylw3ogiVN_t-ZuaQXga_3Ndsf1VwytMnadPieDIwY1HcgKlhk/w400-h300/242877438_10226099634052440_5711314161477256756_n.jpg" width="400" /></a></div><br /> <p></p><p>This system worked pretty well, and overall the rules were OKAY, although extremely light weight. I think the desire would be to dress them up and add a little more detail, without going overboard. Looking around and discussing online, I got a recommendation to take a look at a ruleset called <a href="https://www.wargamevault.com/product/191978/Ostfront--Main-Rules">Ostfront</a>. These are very roughly similar to the modified Neil Thomas rules, but a stand of infantry is either an Assault Infantry section (such as you would find in an armored car, or half track - Panzer grenadiers, or US Armored Infantry), or a half platoon (with two stands needed to make a platoon). One of the benefits of the Ostfront rules over the Neil Thomas is that there is just a little more detail to the vehicles and weapons. The mechanisms for shooting and killing are the same (tank and antitank - roll 1d6 to hit, and 1d6 for effect; infantry similar). It has much better rules to integrate artillery, field guns, and soft transport vehicles, all without adding to the complexity of the rules. Because vehicles have more detail to them, there are national OB books, such as this one on the <a href="https://www.wargamevault.com/product/191971/Soviet-Army-List-for-Ostfront?src=also_purchased">Soviet Forces</a>. However, there is also a <a href="https://www.wargamevault.com/product/193463/Ostfront-QuickFire-Rules?term=ostfront+quick">quick-fire</a> (quick start) version of the rules, that also contains basic vehicle information for US, German, British and Russian nationalities.</p><p><b>WHAT ELSE IS THERE?</b> <br /></p><p>Other similar scale games include <a href="https://crossfire.wargaming.info/">Crossfire</a> (1996) - which focuses primarily on Infantry. Here the stands represent sections, but are kept together in platoons (three sections, and a commander, make up a platoon), and groups of platoons make companies and eventually battalions. Crossfire has a lot going for it as an innovative rule set, but the representation scale allows the player to make battalion command level decisions. <a href="https://www.boardgamegeek.com/boardgame/26998/poor-bloody-infantry-company-level-combat-ww2">Poor Bloody Infantry</a>, from Peter Pig, is similar to this. A unit is a platoon, but it might include a stand for the platoon command, and two stands for LMGs, and then 4 or 5 stands for infantry rifle groups. Altogether, a platoon. <a href="https://sammustafa.com/rommel/">Rommel</a>, a great system from Sam Mustafa, is larger level of abstraction, where an element (vehicle or stand of infantry) is representing a whole company.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkStgjJDFsqDsKQ3nZfyX7DzKlFGLjnfMhmSAn7IcUOK6ggEWHCKZ4NNtt-Y6BniCWGgYMYsqhTE5d3Wb8TMabpwUFh1IlO3g5H1kuZtD99kWakbgLcX0mq3qQPVodDwXg1FsWyo24ZAM/s2048/74231774_3092096864139027_4568679024833855488_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1365" data-original-width="2048" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkStgjJDFsqDsKQ3nZfyX7DzKlFGLjnfMhmSAn7IcUOK6ggEWHCKZ4NNtt-Y6BniCWGgYMYsqhTE5d3Wb8TMabpwUFh1IlO3g5H1kuZtD99kWakbgLcX0mq3qQPVodDwXg1FsWyo24ZAM/s320/74231774_3092096864139027_4568679024833855488_n.jpg" width="320" /></a></div><br /><p></p><p>Older rule sets at this scale would have to include <a href="http://testofbattle.com/drupal-4.7.4/node/28">Command Decision</a> (1986), originally from GDW. The Angriffe (1968) rules had infantry stands, representing a group, although like the unmodified Neil Thomas rules, group of 10 infantry was recommended to be represented on the tabletop by a stand with 10 model soldiers (so command by group, but represented 1 to 1). One area where the 1 model representing a platoon vibe really took hold - and where a player (or side of players) would be commanding a battlefield force representing (more or less) a battalion or two, was the Series 76 scenarios that Gene McCoy published in his <a href="http://tacticalwargamer.com/magazines/wargamersdigest/wargamersdigest.htm">Wargamer's Digest</a> magazine. Those were quite excellent, and over the years pieces and parts of a ruleset were hinted at by Gene, or you could play it using either Angriffe or Tractics, but each model represented a platoon of vehicles, or a stand of infantry represented a platoon of infantry.</p><p><b>BENEFITS OF THIS SCALE</b><br /></p><p>The benefit of games at this scale (rather than at the 1 miniature = 1 soldier scale) is that you can act as if you are a Battalion Commander. Making the sorts of rules, and commanding the support equipment that a Battalion Commander would have. In command, a player would normally be concerned with the actions of two units below his/her level (as described by some, for real life command situations). So, a Battalion commander would be concerned with the actions of Companies and Platoons. The commander would have access to support elements such as artillery and maybe could tap into elements from up to 2 levels above him, with permission, but is concerned with the scenario and battlefield objectives that a battalion commander would focus on. This opens up a very wide variety of wargaming scenarios - much more so than the player who is running individual soldiers (such as in Bolt Action or Chain of Command).<br /></p><p>Ever since the sharp decline of interest in Flames of War a few years ago, ODMS has not had a lot of 15mm WW2 action. We had a lot of micro-armor being played in 2019 before the pandemic, and likewise a lot of 28mm skirmish (with Bolt Action and What-A-Tanker!). Hopefully we will be playing some more 15mm WW2 very soon.<br /></p>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-22111921850467090392018-11-17T13:13:00.000-05:002018-11-17T13:14:26.103-05:00Saga Campaign - Turn 1 Skald's ReportThis will be posted to the ODMS website, but this is a precursor...<br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
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<br />
<div align="center" class="Default" style="text-align: center;">
<u><i><span style="font-family: "cambria" , serif; font-size: 24.0pt;">The
Chronicles of Aerverdige Skald</span></i></u></div>
<div class="Default" style="text-align: justify; text-justify: inter-ideograph;">
<br /></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">Twas during the
twilight of the Gods there arose a group of giants who stalked the earth in
search of power, glory and dominion over their neighbours.<span style="mso-spacerun: yes;"> </span>Whilst reputations may have dimmed in modern
memory there was a time when these names resounded from the mountaintops and
echoed through the fertile valleys of the world. To the east ruled Reimund
Bjarnesen, Ragnar Lothbrok, Leidolf the Brave and Jagertha the Wise, while King
Macbeth, Owen of Strathclyde and William MacDougal prowled the northern wastes.
To the west were found Brian of Dublin, Fintan Mac Con Midhe, Lord Baker and
Strom of Wessex. And to the south, the names Wulfric of Kent, Baldan the Bold
and William the Bastard drew fear from the stoutest of hearts.</span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">And so it was that war
came to the land. Winter had but recently loosed its grip, when Jarl Lagertha
raised her band to raid the Kingdom of Wessex. Strom stepped up to defend his
lands and prevailed on sacred ground.<span style="mso-spacerun: yes;">
</span>His reputation enhanced, Strom was hailed as his people's savior. His
respite was short lived, however. The Viking blood that had consecrated the
ground was barely dry when Strom's hubris rebounded, and his tired forces were
called upon once more.<span style="mso-spacerun: yes;"> </span>This time Baldan
the Bold invaded. The Normans decimated Strom's forces and gained sovereignty
over an outlying province of Wessex. Baldan's harsh policies almost caused his
people to revolt, but they were quelled by new Warriors who joined the Lord's
cause before bloodshed could erupt.<span style="mso-spacerun: yes;">
</span>Strom, meanwhile, retired to lick his wounds and sent out the call to
the Fyrd for bowmen, with no small success.</span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">William the Bastard
took advantage of Baldan's expedition to Wessex and invaded his Norman cousin's
domain.<span style="mso-spacerun: yes;"> </span>Rushing back to defend his fief,
Baldan issued a challenge to William and the two nobles met at the Hazel
Wands.<span style="mso-spacerun: yes;"> </span>Rollo was Baldan's chosen whilst
Rufus held William's confidence.<span style="mso-spacerun: yes;"> </span>The
battle between these two champions was long and mighty. It was not until the sun
was high in the autumnal sky that Rollo landed the final, fatal blow - dashing
Rufus to the ground, his blood consecrating the hallowed field.<span style="mso-spacerun: yes;"> </span>William and his men rushed forward to avenge
their brother's death and fell into Baldan's trap.<span style="mso-spacerun: yes;"> </span>Despite celebrating for too long and being
slow to engage, Baldan's forces enticed William into an ill-considered charge,
severely wounding the noble Lord and sending him and his forces back to
Normandy to lick his wounds. Unfortunately, the continuous fighting severely
hurt Baldan's harvests and the victor will be hard pressed to feed his men for
next season's adventurings.</span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">Further to the west,
Reimund Bjarnesen went hunting for lands on the Emerald Isle.<span style="mso-spacerun: yes;"> </span>Brian of Dublin raised his army and defended
Dublin successfully, severely wounding Reimund in the battle.<span style="mso-spacerun: yes;"> </span>Despite destroying Dublin's main gateway, the
Danes were forced to return to their ships empty handed. The people of Ireland
were so heartened by their Warlord's success that they proclaimed his Great
Ruler - and many were the songs that the Skalds told across the isle.</span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">Meanwhile in the North,
Owen of Strathclyde and Macbeth vowed to destroy the recent Viking settlements
to the East of their Kingdoms. Unwilling to fully commit his forces to the
cause, Owen decided to merely raid Leidolf - a task he successfully concluded,
wounding Leidolf severely in the process, then returning to his Welsh fastness
much encumbered by Norse gold. Macbeth was more sanguine, raising the Celtic
Clans to descend like a whirlwind on one of Ragnar's villages, putting it to
the torch, and sending his serfs scurrying back to their Lord and Master's
domains. Macbeth kept the region for himself, the land being much fertile and
pleasing to the monarch's eye, and levied a company from the area into his
host.</span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">In the South, Lord
Baker launched a diversonary raid on one of Wulfric of Kent's towns, causing
much damage to the buildngs and crops and returning to his holdings with much
Saxon treasure. Not only was Wulfric prevented from aiding the other
Anglo-Saxon king (Strom, of Wessex fame), but his defeat at Baker's hands caused
such an upswelling of anger, the Wulfric was forced to remain in the area,
stomping out the rebellion. It is perhaps fortunate that Wulfric's bailiffs
quickly identified the ringleader, one Watt Fuller (a dyer from Detling Green).
Wulfric had him hung from the village oak of Woulfburgh as a warning to other
would-be malcontents. <span style="color: #1d2129;">The traitor has put the
Ceorls in an odd mood - one of their own has betrayed their oath! Wulfric has
further let it be known that he has summoned the Heoru Dohtor to fight at his
side instead of the Ceorls, should Wulfburgh be assailed next year. It will be
many months before Wulfric fully trusts his men again....</span></span></i></div>
<div class="Default" style="margin-bottom: 4.3pt; text-align: justify; text-justify: inter-ideograph;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">As winter strengthened
her icy grip on the world, the Warlords in their separate fastnesses gathered
their faithful to their longhouses, reaped their harvests and herded their
livestock to their protected barns. The mead was racked, the meat roasted, the
skalds summoned, and the hours passed till the goddess of winter released her
grip. Worshipped by many names - Skadi, Sceadu, Cailleach Bheur or Hodr - the
deities will not be appeased for many months. But memories do not fade, and
animosities will sprout renewed with the spring buds.</span></i><br />
<br />
<span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";">The </span><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";"> referee of the campaign is Stephen, and with all the players involved, he has done a great job of keeping it going. We (November 2018) are about to start season two.</span><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";"> He adapted the rules from the first edition Saga campaign ideas.</span><i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , serif; mso-hansi-font-family: "Times New Roman";"><br /></span></i></div>
cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com1tag:blogger.com,1999:blog-1939625500269236150.post-68955227332877027392018-08-08T01:00:00.000-04:002018-08-08T01:00:00.246-04:00New Articles posted by ODMS authorsOver at the ODMS website, there have been a couple of recent articles - these are two "how to" articles, explaining in some detail (suitable for a beginner to the rules) how to play two different games.<br />
<br />
The first is <a href="https://chuckgame.blogspot.com/2018/07/cold-war-commander-how-to.html" target="_blank">Cold War Commander</a> - which we have been using in the club recently to play some Modern Micro Armor games, mostly in the 1973 Egyptian/Israeli conflict (Sinai).<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWz7wPaKm7mzSh2WtSw2TgwMGeCaqEiEfhm0l-Q8A6CAmeV0oO0tk5ZMnWE7KzEEaiaPrliDH8JH01EE7hmvPl4eKhy1FF2sTOAbhIJGcgmzdZIBMGXvDNeZZGX6FrK_i1x00DLHtUP9E/s1600/37832954_10216081959856846_3103416864122863616_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="720" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWz7wPaKm7mzSh2WtSw2TgwMGeCaqEiEfhm0l-Q8A6CAmeV0oO0tk5ZMnWE7KzEEaiaPrliDH8JH01EE7hmvPl4eKhy1FF2sTOAbhIJGcgmzdZIBMGXvDNeZZGX6FrK_i1x00DLHtUP9E/s400/37832954_10216081959856846_3103416864122863616_n.jpg" width="300" /></a></div>
The second is <a href="https://chuckgame.blogspot.com/2018/07/jagdpanzer-rules-review.html" target="_blank">Jagdpanzer</a> - which will be used for some upcoming WW2 microarmor games. These rules used to be played a long time ago at Campaign Headquarters by some of the earliest members of ODMS, in the late 1980s and early 1990s. The rules date to 1985, but are still an excellent choice for fast play WW2 combined arms land combat.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXVYc95PLDmPpS20NyBjhhgQ6FWnf8Vl9Rw0jTmuJX60YSYaE1SwGhFdkGq0tcjfQ1jACu5rKwGtbfCkrJJuYpTWo_botgXaWgx9hmdPG5xhDNTkx9-zqwXDM57GgvGvduFE0sCK24Mds/s1600/37620912_10216037922235933_8832784180493418496_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXVYc95PLDmPpS20NyBjhhgQ6FWnf8Vl9Rw0jTmuJX60YSYaE1SwGhFdkGq0tcjfQ1jACu5rKwGtbfCkrJJuYpTWo_botgXaWgx9hmdPG5xhDNTkx9-zqwXDM57GgvGvduFE0sCK24Mds/s400/37620912_10216037922235933_8832784180493418496_n.jpg" width="400" /></a></div>
Both of those articles can be found as pdf downloads at the ODMS website.<br />
<br />
<hr />
<br />
<a href="http://madmacsattic.blogspot.com/" target="_blank">Sean</a> has posted an excellent "player's guide" on the basics of <a href="http://generaldebrigade.blogspot.com/" target="_blank">David Brown</a>'s rule set <a href="https://toofatlardies.co.uk/product/general-darmee-rules-advanced-order/" target="_blank">General d'Armee</a>. These are great rules, and are designed to handle battles of a larger type than his earlier rules, General de Brigade. Sean's article is located <a href="http://madmacsattic.blogspot.com/2018/06/a-players-guide-to-general-darmee.html" target="_blank">here, at his blog</a>.<br />
<br />
As an aside, there are a number of great articles and downloads available for both General d'Armee and General de Brigade, at David Brown's blog. For instance - the <a href="https://sites.google.com/site/gdbhosting/rulesupdates/GDA%20FAQ.pdf" target="_blank">FAQ</a> and <a href="https://sites.google.com/site/gdbhosting/rulesupdates/GdA%20Index.pdf" target="_blank">Index</a> for General d'Armee.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1kg2hdE3-hxlg42DeI0e-MtZQyRsJHQMBnXsIaOCrlvy-wsG6oxe7QzGk_RMZ0sHUDMzH4-JJAOwsVSfVsWiINcOH6ALJh3nvveQk2ij0DI6Fxbc2goEZdwKl1L9eGDr89hGpf1esMTI/s1600/35924239_10215184838110618_6573424610186887168_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="960" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1kg2hdE3-hxlg42DeI0e-MtZQyRsJHQMBnXsIaOCrlvy-wsG6oxe7QzGk_RMZ0sHUDMzH4-JJAOwsVSfVsWiINcOH6ALJh3nvveQk2ij0DI6Fxbc2goEZdwKl1L9eGDr89hGpf1esMTI/s400/35924239_10215184838110618_6573424610186887168_n.jpg" width="400" /></a></div>
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<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-81077550318504083582018-04-29T22:50:00.002-04:002018-04-29T22:50:49.500-04:00Hail Caesar - AAR April 28April 28 was the club meeting and game day we held at the Virginia War Museum.
<br />
<br />
There was a room full of gamers there for the ODMS meeting in the morning (10:00am), but by Noon, the number had grown, as we added a few more gamers for a game day.
<br />
<br />
The games played were two, primarily - Heroes of Normandie, and Hail Caesar. I was the referee for the Hail Caesar game, so here is the description. There were six players, three on each side. The Carthaginian side featured Rich (of CMS), a friend of his (Brian I think), and Justin as overall commander. The Iberian side featured Richard, Stephen as overall commander, and David as the commander of the Gallic mercenaries.
<br />
<br />
<b><u>History</u></b>
<br />
The Carthaginians, during the period following the First Punic War, whence their fortunes were somewhat reduced, were led by the Barca clan to believe that new fortunes could be made by having a reinforced trade colony in Iberia. Much of that effort was the various ports and colonies on the eastern coast of the Peninsula (Carthago Nova, for instance), but also the Phoenician bad boys wanted to push in country. This led them to a conflict with the Oretani tribes. <br />
<br />
The Phoenicians had established the city of Tartessos at the mouth of the Baetis river, and now they had moved up the river, and constructed an inland port. Raids by the local Oretani (a mix of Iberian, Celtic, and of course, Celtiberian) warbands made the area unsafe, so the Army was called in. They moved in from the eastern coast, and began the ponderous job of crossing the river, to pacify the Oretani.
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<br />
At that time, the Oretani tribes, alerted to the river crossing, struck! They came down out of the hills and attacked the Carthaginians during their weakest moment, with half the army on each side of the river.
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<br />
<b><u>Scenario</u></b>
<br />
In the game, the Carthaginians had four divisions of troops, two on each side of the river. There was only one permanent (stonework) bridge that had been constructed for the colony, it could accommodate 1 unit of troops, per turn, crossing it. Each division of troops has 4-5 units in it, so that is a nightmare. Luckily, the Carthaginians had some engineers along, and were able to construct a hasty pontoon style bridge, to double their crossing capability.
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<br />
Along the river, there were several mooring spots near the colony. The Carthaginians had shipborn reinforcements (a fifth division of troops, very heavy, with 8 units). But it would take turns to sail to the mooring spots nearest the action. In addition, the Carthaginian players decided to build the pontoon bridge in such a way, that it masked one of the mooring spots (making it inaccessible).
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So the pregame decision of the Cartho players was - where to place your pontoon bridge. Too far up stream, and you lose tactical capability to relieve pressure on the main point of action. But too far down stream, and you block potential landing areas for reinforcements.
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The Iberians, on the other hand, had their own pregame decision. They had a chest full of Lusitanian silver (as well as some Lusitanian soldiers who joined the cause). With that silver, they could (1) hire Cilician pirates to attack the Carthaginian reinforcements (and attempt to sink some of them), or (2) hire Gallic Mercenaries. The Iberian commander chose the second course of action.
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The game was a disaster from the outset for the Carthaginian players. They were not making their command rolls well, and they were commanded by all newbie players. The Iberians had a couple of ancients players on their side. Plus they were making very good command rolls, ensuring good moves (at least in the earliest turns). Also, the scenario very harshly punished the Carthaginians. In hindsight, I think I would have (1) made the landing points for the reinforcements more flexible, and (2) allowed more units to cross the bridges each turn. But the scenario was to be the Barbarians catching a stronger Imperial power, while they were in the act of crossing a bridge. That succeeded, but it could not have been much fun for the Carthaginians. In spite of that, however, the Cartho players did seem to have a really good time, and they even had some great tactical successes. Until the horde of Gauls descended on them - that proved to be too much, and it was time to call it a game.<br />
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In the meantime, it did encourage me to finish painting the Old Glory buildings used in the game, and to scratch build the pontoon bridge and the mooring spots (piers). Including "Fisherman's Wharf" - shown here with the infamous Iberian Koi.<br /> cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-64246683170112366012018-04-21T01:24:00.003-04:002018-04-21T01:24:46.239-04:00DBA and Hail Caesar - AAR April 19 2018This week, the club had its weekly gaming night at World's Best Comics. There were a couple of Ancients games being played. <br />
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First was a DBA game between Dave and Stephen. (<span style="color: red;">details to follow</span>)<br />
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Second was a Hail Caesar game between Stephen and Chuck (playing Gauls) and Dave and James (playing Marian Romans).<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFMgiHQ0rvaNDjqeix8xPnNw0xAiFWXWEQYwqs3FLFXWVRndSoZ1R6KVhTUq5P6XCA9qrbf0kZ7ncX2-l0ncrnAQcz1cQmXWKGCyFdN7JGznS9NbbfJdIPZMkaxtCeft3pEVaTYHdTcRQ/s1600/85f04c62eee0b4eb195e7987702a2666.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="872" data-original-width="1024" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFMgiHQ0rvaNDjqeix8xPnNw0xAiFWXWEQYwqs3FLFXWVRndSoZ1R6KVhTUq5P6XCA9qrbf0kZ7ncX2-l0ncrnAQcz1cQmXWKGCyFdN7JGznS9NbbfJdIPZMkaxtCeft3pEVaTYHdTcRQ/s400/85f04c62eee0b4eb195e7987702a2666.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gauls taunting their Roman foes</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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The Hail Caesar game had 400 point armies on both sides. <br />
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<tr><td class="tr-caption" style="text-align: center;">Hot action! Gallic Infantry, ferocious charge against Roman line!</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<u>The Marian Roman army list consisted of:</u><br />
3x units of Legionaires<br />
3x units of Veteran Legionaires (Caesar's 10th?)<br />
3x units of "Spanish" style light Legionaires<br />
2x units of Germanic medium cavalry<br />
1x unit of Numidian light cavalry<br />
2x units of Roman skirmishers (small units, with javelin)<br />
3x division commanders (1 was commander in chief) <br />
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<u>The Gallic army list consisted of:</u><br />
1x unit of Gaesatae (naked fanatics)<br />
1x unit of General's bodyguard (cool, professional soldiers)<br />
7x units of Warband (large units, with javelin and sword)<br />
2x units of medium cavalry<br />
1x unit of light cavalry<br />
2x units of skirmishers (small units, with sling)<br />
3x division commanders (1 was commander in chief)<br />
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<tr><td class="tr-caption" style="text-align: center;">Gaesatae (from behind) Ready to throw themselves on the Romans!</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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The game progressed pretty well, with three divisions on each side (roughly four units per division, not counting the skirmishers). The Roman's (albeit in a pretty good position) finally lost the battle when the second of their divisions breaking. <br />
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<tr><td class="tr-caption" style="text-align: center;">Gaul line meets Roman line (Gallic division commander riding in a chariot)</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Some interesting effects of the game system's command and control system - the Gallic cavalry, on the right flank, did not want to activate the first two turns of the game, which almost left the right flank of the army open to a unit of German cavalry, supported by the mounted Numidians.<br />
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<tr><td class="tr-caption" style="text-align: center;">Gauls approaching the Roman testudo formations!</td></tr>
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The Roman legionaire units all began the game in testudo formation, and that combined with their training, meant they could execute a move every turn, regardless of their command and control dice results.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIiszW0ISRDORtqR6r4BXmtAXu2rNCch0ZnmFoTSs4WBfkq-UKD3wpCWaRVNkwEleOHjLPZ050QemycIPT-huaoGD5XNVmlnd8T2PvkDfNA3Oxo61pvmbUrGnhxYLayy6Xf6hUDx999M/s1600/IMG_0454.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="930" data-original-width="1600" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIiszW0ISRDORtqR6r4BXmtAXu2rNCch0ZnmFoTSs4WBfkq-UKD3wpCWaRVNkwEleOHjLPZ050QemycIPT-huaoGD5XNVmlnd8T2PvkDfNA3Oxo61pvmbUrGnhxYLayy6Xf6hUDx999M/s400/IMG_0454.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gallic second line advances (ignore the Persian styling on the C-in-C chariot)</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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The game was a learning one for most of us, and we got a few things wrong as we work through the rules, but we planned to try it again in a few weeks, the basic rules being pretty enjoyable, and offering up some interesting tactical solutions (like unit support in combat, interesting flank move possibilities, and lots of great army lists and unit types).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9d7Ol3E89tPQvsqP1zBqY_7o_0bvu-2kAlviiJNya92BHCaQXopnDNh0nyD6VrX7NPaG6Ckm6elJ9zz5Ukf_93dJduo6wHIII8Xa4YAsPJt2JbE-sQtiwhJPu2OyKMh2Y7cBoLhK7-8Q/s1600/tumblr_nzkb0gwmY11tqr0bmo1_1280.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="853" data-original-width="1280" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9d7Ol3E89tPQvsqP1zBqY_7o_0bvu-2kAlviiJNya92BHCaQXopnDNh0nyD6VrX7NPaG6Ckm6elJ9zz5Ukf_93dJduo6wHIII8Xa4YAsPJt2JbE-sQtiwhJPu2OyKMh2Y7cBoLhK7-8Q/s400/tumblr_nzkb0gwmY11tqr0bmo1_1280.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maybe this'll happen next time, Romans</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-54080930298340726652018-03-16T11:28:00.000-04:002018-03-16T11:29:51.379-04:00Williamsburg Muster 2018 was a Huge Success!A great convention, with almost 200 gamers, as well as lots of staff (who also played games) and great vendors presenting all sorts of wares for sale.<br />
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Check out the <a href="https://www.facebook.com/groups/296787867111661/" target="_blank">Facebook site</a> for updates and tons and tons of pictures and game AARs.<br />
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<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-47688323155261967822017-10-08T01:19:00.002-04:002017-10-08T01:19:34.086-04:00October 2017 ODMS datesUpcoming ODMS dates...<br />
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October 12 - 15mm Romans v. Sassanians, Stephen at WBC<br />
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October 14 - ODMS Picnic, in Huntington Park, picnic shelter near Fort Fun<br />
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October 26 - 15mm Medievals, Chuck at WBC<br />
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November 3-5 - Fall In! HMGS show, Lancaster PA<br />
<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-24447443242042925962017-08-29T00:34:00.003-04:002017-08-29T00:34:45.206-04:00Guns of August 2017 - a great successThe ODMS summer convention was hosted by the Virginia War Museum this year, and they did a great job of accommodating us. In fact, ODMS member Chris Garcia, also the Education Director of the Museum, did a fabulous job of coordinating the whole thing.<br />
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In the end, we had dozens of great games, and they looked great set among the military displays and galleries of the museum. We had a few brave vendors who attended the show (including some of our best supporters, such as <a href="http://www.thedragonshoard.com/" target="_blank">Dragon's Hoard</a>, the <a href="https://www.thephalanxconsortium.com/" target="_blank">Phalanx Consortium</a>, and <a href="http://www.silvereaglewargames.com/" target="_blank">Silver Eagle Wargame Supplies</a>).<br />
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We don't have final numbers yet, but there were hundreds of attendees over the three days at the Museum, but they were spread out so it did not look busy at any one time.<br />
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Some excellent games were hosted, and played, and I personally got to sit in on Stephen P.'s English Civil War game, using Warlord's <a href="http://www.warlordgames.com/pike-shotte-2/" target="_blank">Pike & Shotte </a>rules. Here are some pictures of the many great games.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieaEbSNJLS3BMVYCRb_l_q5upw8YyHrIbrzTnZhXtisxH63bGPOTksfxrqRKTiMJWFbMeg2wN3iuu3zm5tfHaltPCe4AqfLBDtZOHjRX777DumMcXz2llynYJVWREUgwgyrF-zBBd0c5k/s1600/1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieaEbSNJLS3BMVYCRb_l_q5upw8YyHrIbrzTnZhXtisxH63bGPOTksfxrqRKTiMJWFbMeg2wN3iuu3zm5tfHaltPCe4AqfLBDtZOHjRX777DumMcXz2llynYJVWREUgwgyrF-zBBd0c5k/s400/1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of gamers, all ages, participated - including walk in Museum visitors.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Lots of fantastic terrain among the museum galleries.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Fantastic ECW action - Where, O Where has Prince Rupert Gone??</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJBqeS_0TJz0n3Og3F89cj0qwMzi2gQR8qQostnuH2vxDr1KoaE5c1oHhQIXaLBytpBxhPUFZb-TUP7szH3AzQsLX7SaQrebkHe7FRCvielsCg2u40Ixd8uNQHn2m627LNUvTi6DpEWBc/s1600/4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJBqeS_0TJz0n3Og3F89cj0qwMzi2gQR8qQostnuH2vxDr1KoaE5c1oHhQIXaLBytpBxhPUFZb-TUP7szH3AzQsLX7SaQrebkHe7FRCvielsCg2u40Ixd8uNQHn2m627LNUvTi6DpEWBc/s400/4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Napoleonic Action</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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So, after several different venues for our conventions over the past year (starting out with the Ramada last Guns of August, then the Williamsburg Muster was held over Memorial Day weekend at the Doubletree, and now this year Guns of August was held in the Hotel) we are returning to a traditional time and place for Williamsburg Muster 2018. Watch this blog, and our facebook groups, for information on that convention. It's not too early to start planning your games!cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com4tag:blogger.com,1999:blog-1939625500269236150.post-16763270968109894472017-07-18T23:13:00.000-04:002017-07-18T23:13:06.916-04:00Event List - July through NovemberHistoricon just occurred (July 13-16), and it was (at least for now) the last one in Fredericksburg. I was able to attend for one night only, and saw some great games, including watching ODMS member Mike Bates play Kings of War against Ralph Krebs. A very interesting game, and they had a pretty good time.<br />
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There was a most excellent selection of games being hosted, and the tables and terrain were great, but the convention hall was not as comfortable as the convention spaces up at the Lancaster Host. Now, I know that there are a lot of valid complaints about the facilities at up in Lancaster, but other than spots of bad lighting, the gaming space and the dealers hall are very nice. The hotel rooms, on the other hand . . .<br />
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But, that is behind us. Moving ahead we have some great events that ODMS members will be attending, no doubt.<br />
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<a href="https://www.facebook.com/groups/107014612680168/" target="_blank">Guns of August</a> - August 25, 26, 27 - to be held at the Virginia War Museum. ODMS is proud to be putting on many games and events at our summer convention, this year hosted at the War Museum. This will be a great event, and will feature (we hope) a lot of community attendance. Great news for gamers - no attendance fee other than the very reasonable fee for entry into the Museum. And GMs get a discount. Please write to me if you are interested in running a game, or being a vendor.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHpqjMZStprE_U1hlmEBjXLP3uNLoCuHDcEo1Rjl39ZdyLhrnBtc6O9vWFKZYk6D4UrVrcw0fStL93xqALkwY30kkLhSJ9xhKXjn8OhFFH6ro8Ar27xNMkhYiiYRVkqkka8LNCJzGZ294/s1600/GOA2017_header3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="715" data-original-width="1061" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHpqjMZStprE_U1hlmEBjXLP3uNLoCuHDcEo1Rjl39ZdyLhrnBtc6O9vWFKZYk6D4UrVrcw0fStL93xqALkwY30kkLhSJ9xhKXjn8OhFFH6ro8Ar27xNMkhYiiYRVkqkka8LNCJzGZ294/s400/GOA2017_header3.jpg" width="400" /></a></div>
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<a href="http://www.trianglesimsociety.org/?page_id=29" target="_blank">Southern Front</a> - October 6-8 - to be held at the Holiday Inn North-Midtown, in Raleigh NC. This is (and has been for a long time) a great little regional convention, that ODMS modeled their two shows (Guns of August, and Williamsburg Muster) after. We eventually acquired a flavor of our own, but that does not detract from the experience at Southern Front, which has it's own (in my opinion, excellent) flavor. Big enough for a great variety of games and vendors, small enough that you can have a great conversation with just about anyone there.<br />
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<a href="https://www.hmgs.org/?page=FIHome" target="_blank">Fall In!</a> - November 3-5 - to be held at the Lancaster Host Resort, in Lancaster PA. This is the fall event put on by HMGS, now many years old, and still a great convention. Not as crowded as Historicon, but still an extremely wide variety of games, tournaments, flea marketeers, and vendors. A great show.<br />
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And on the long event horizon . . .<br />
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Watch for news about the 2018 Williamsburg Muster, and the 2018 Cold Wars. Big ODMS events planned for both. Equally, look for some smaller ODMS events (large weekend game days, maybe starting in September/October).cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-9787324667569555082017-07-01T20:17:00.000-04:002017-07-02T00:31:47.771-04:00ODMS restartWith the passing away, a few years ago, of Carl Sciscio, the club stopped meeting and gaming on a regular basis. Gaming was pretty regular and constant at Carl's house, in his game room/garage.<br />
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Now, the club has started meeting again, and I have to say, it has been a great reboot. The club started up in the 1980s, informally, at Campaign Headquarters in Newport News (a now closed, but once great, gaming store). It formalized sometime (more or less) around 1990. In 1992 the store was sold and became Gamer's Guild. A few years later it merged with World's Best Comics. Through that whole period, and up until maybe the early 2000s (maybe 2004) the club met every week, with a large attendance (several dozen on some nights) at World'sBest Comics. Then the group started meeting at Carl's place, and attendance remained strong, but not the peak level. At Carl's place, however, there was gaming maybe four nights a week. Carl grew sick in 2014, and after his passing away, gaming sort of stopped, except special events and at conventions.</div>
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Around 2008 the club decided to host a local convention - the Williamsburg Muster. That grew to two conventions, and despite some hiccups, are still going strong. But now, local gaming has returned.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8hOliyX7Z8GXmBbHuZJpRXgibpRmhgzQfbYlmwucoeNaCNRex4TAcjjgoVyWtS0C_ijQ9Sl_ZBrVj22kQHrl0CQuBKVR2lBmv2s4fiCyXc5MQeoWbC76qbi7kLHq7-l07O70r8vak00k/s1600/122ebb9a00b005b09cf4be2f5878d5da.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="967" data-original-width="1346" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8hOliyX7Z8GXmBbHuZJpRXgibpRmhgzQfbYlmwucoeNaCNRex4TAcjjgoVyWtS0C_ijQ9Sl_ZBrVj22kQHrl0CQuBKVR2lBmv2s4fiCyXc5MQeoWbC76qbi7kLHq7-l07O70r8vak00k/s400/122ebb9a00b005b09cf4be2f5878d5da.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ODMS crosses the Alps</td></tr>
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In the interim, there was always the local Wings of War group, organized by former ODMS president John Snelling, and also the Battletech and X-Wing groups led by member Jack Hollingsworth. But not general gaming.<br />
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On June 22, we met at World's Best Comics again, for a great game of Wings of War, and followed up by a game of "The Rules With No Name". All told, about ten gamers and a handful of spectators.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR80a8H2XgKGtLJdABVlUlrhLuG3CUwUQkyaXWcTyF2NERrr5SsmtWBws0nbYvZC4Yay-m-SP5ukBE7rNhknq5wZUKIALhIqqg8bRLeUr1Nc7i2pl8jNpRWxHpkw7n8q87EKh1Pq8vRd4/s1600/IMG_0190.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR80a8H2XgKGtLJdABVlUlrhLuG3CUwUQkyaXWcTyF2NERrr5SsmtWBws0nbYvZC4Yay-m-SP5ukBE7rNhknq5wZUKIALhIqqg8bRLeUr1Nc7i2pl8jNpRWxHpkw7n8q87EKh1Pq8vRd4/s400/IMG_0190.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deadly action in Stephen's Cowtown</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyes2JflT30Ckpow75BkFqOWydUI9RcigbhOVovJirleYwqbSYk8Cmg8QObLy8fj5Q6qDZV-obTjfFXk83_20-TwhWJxxQ8-C5nhzPsZDzN-7jmBbmVjzoNj-mh1OgkfjmEyxPrFf34iw/s1600/IMG_0189.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="629" data-original-width="1600" height="125" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyes2JflT30Ckpow75BkFqOWydUI9RcigbhOVovJirleYwqbSYk8Cmg8QObLy8fj5Q6qDZV-obTjfFXk83_20-TwhWJxxQ8-C5nhzPsZDzN-7jmBbmVjzoNj-mh1OgkfjmEyxPrFf34iw/s320/IMG_0189.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My band of cold-hearted cowboy killers</td></tr>
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On June 29, we met again, for "1754:Conquest", "Frostgrave", "Bolt Action" and "Hatfields and McCoys". A great turn out, close to 20 gamers.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEI5O6FeGtcZ8hp5nVhzffl3juw8NlPSOTOXTy06BrtsluIpyW3vTolUJPztApIPihNFIsU8E1ILDqyqFNgfUs7fC7_xGes4SnJN7H5-1gxNgdH44p0yaqxYpmw54Rmc6DXD7OA1BCbLY/s1600/1754_action.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="586" data-original-width="1600" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEI5O6FeGtcZ8hp5nVhzffl3juw8NlPSOTOXTy06BrtsluIpyW3vTolUJPztApIPihNFIsU8E1ILDqyqFNgfUs7fC7_xGes4SnJN7H5-1gxNgdH44p0yaqxYpmw54Rmc6DXD7OA1BCbLY/s400/1754_action.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">John, Justin, Dave - 1754 action</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIhSwdnnbrt18ANvEx1jwN6nbGYxkE0Z7bDfLwiKPd7ow8FRsCveyKGYLG0pyvhr-nTnaczU5aUl8XMkTfUz79SVcxUGdr1U8NAlEw43ionOsLh_o90t5Ve4bzAhIwtTOmaSgTfUH013s/s1600/IMG_0197.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1572" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIhSwdnnbrt18ANvEx1jwN6nbGYxkE0Z7bDfLwiKPd7ow8FRsCveyKGYLG0pyvhr-nTnaczU5aUl8XMkTfUz79SVcxUGdr1U8NAlEw43ionOsLh_o90t5Ve4bzAhIwtTOmaSgTfUH013s/s320/IMG_0197.JPG" width="314" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">John D learning Frostgrave</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYWD5z5GYhlMoxPJgie5aktL7bn2HsBK0v4uhR1JfoR0a6c2LLqYLB4vEcy2IEMmefftoMQxqOSaA7iZzRBWaBqHXtPgLF1_QhrY7gjJXeEaIbnfKiI8IJI9DdcJy2Nls7EE92SXZfU5I/s1600/19511346_1710807589223215_2306184792518887634_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="960" data-original-width="960" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYWD5z5GYhlMoxPJgie5aktL7bn2HsBK0v4uhR1JfoR0a6c2LLqYLB4vEcy2IEMmefftoMQxqOSaA7iZzRBWaBqHXtPgLF1_QhrY7gjJXeEaIbnfKiI8IJI9DdcJy2Nls7EE92SXZfU5I/s320/19511346_1710807589223215_2306184792518887634_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bolt Action pictures by John H</td></tr>
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More to come, much more. July 6 will see ancients in 15mm (DBA, including armies for beginners) and maybe a session of Neil Thonas' introductory rules for medievals. Other games anticipated.</div>
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The week of July 13 will probably be light, as many members are attending the last Historicon in Fredericksburg, but the following week should be great with more games, and people showing off the games and miniatures they get at the convention.</div>
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Lots of planning for the near future - Ancients(28mm and 15mm), Napoleonics, Fantasy, SciFi, Car Wars, board games and more. Come check us out. You'll find something to like.</div>
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We are looking for a weekend venue also (Saturday and or Sunday) for larger more serious gaming - maybe a community center or a meeting room. If you have any ideas leave a comment or post an email to cturnitsa@gmail.com. Probably a monthly event on the weekends.</div>
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Looking for articles about gaming, history, fiction etc for the new ODMS website. Rules, campaigns, army lists - whatever you like. New website will be posted here.</div>
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Check out the ODMS <a href="https://www.facebook.com/groups/208539372577469/" id="id_a6f7_448c_1b33_4077">Facebook group</a>.</div>
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Also, be sure to attend Guns of August (August 25,26,27) at the <a href="http://www.warmuseum.org/" id="id_dd8e_2f30_dc64_ef3d">Virginia War Museum</a> in Newport News. Lots of gaming, and the only cost is entrance to the Museum ($8, with several discount categories).</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-p2ursaO5qVldqtjcbHclOwHU7YJPSnIaw-hqk7f7sU5g0wsyIfyUZpdv7pTYsuVO6xZvRI5SuOgtoGWw0SYbP10ESjZSJzh6xRpQF7kG5yozga49VGPiAYbg8btEaLnE_cRyi1I35og/s1600/dp-fea-virginia-war-museum-1110-20131109.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1069" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-p2ursaO5qVldqtjcbHclOwHU7YJPSnIaw-hqk7f7sU5g0wsyIfyUZpdv7pTYsuVO6xZvRI5SuOgtoGWw0SYbP10ESjZSJzh6xRpQF7kG5yozga49VGPiAYbg8btEaLnE_cRyi1I35og/s400/dp-fea-virginia-war-museum-1110-20131109.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Virginia War Museum</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-1995638304474151182017-03-07T00:30:00.003-05:002017-03-07T00:30:48.277-05:00Williamsburg Muster 2017 - Game Registration is Live!!Held on Memorial Day Weekend this year (first time)<br />
New, bigger, nicer hotel<br />
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Hoping for more gamers and more games!<br />
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Theme - Hollywood goes to War!<br />
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<a href="http://www.hamptonroadsgamers.org/">http://www.hamptonroadsgamers.org/</a>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-85618774946892683632015-11-08T20:17:00.001-05:002015-11-08T20:18:56.867-05:00ODMS Wargames at Fall InThe recent Fall In convention was a great success, and there were certainly a good number of ODMS folks there, playing games, working the dealer hall, shopping, taking pictures, eating, and generally enjoying one of the better autumn gaming conventions on the East Coast.<br />
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The big ODMS participation event was a large game of The Sword and the Flame, held on Saturday night in the open gaming section.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj479XS-icQM1iBOkpvDBw6e9uAeeC6d3KwWKQbCuRcIeIH-M2PPOh8wVTxp9xjLxEo6zzObTy6OHsYImMdHS9vv60sSNsN4aM5yNUFzG3VvMxB4ZHd0KuelbuG63YEZO_yBa9nh-qi23U/s1600/Lads3.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj479XS-icQM1iBOkpvDBw6e9uAeeC6d3KwWKQbCuRcIeIH-M2PPOh8wVTxp9xjLxEo6zzObTy6OHsYImMdHS9vv60sSNsN4aM5yNUFzG3VvMxB4ZHd0KuelbuG63YEZO_yBa9nh-qi23U/s400/Lads3.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pasha Rob - leads the Egyptians. Malcolm commands a tribe of Ansar.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rf7UFvMbzqy72miQ0D9N_eJ-jjnPuNPzvaN4KP80aby8sMXsLckuSeyU9Lsyt5oZLtK-Mgxdk4lPz_f-NzidDLz_lpQw71wvZ-tvDUh3HWosTpEk0IY-eGxJvAuODtvW0c6k3bJNgjQ/s1600/Lads.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rf7UFvMbzqy72miQ0D9N_eJ-jjnPuNPzvaN4KP80aby8sMXsLckuSeyU9Lsyt5oZLtK-Mgxdk4lPz_f-NzidDLz_lpQw71wvZ-tvDUh3HWosTpEk0IY-eGxJvAuODtvW0c6k3bJNgjQ/s400/Lads.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left to right - Jon leads the British Infantry, John leads the Hadendowah, Chris commands the Imperial Cavalry</td></tr>
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It was a Sudan battle, between a split Anglo-Egyptian relief force and a mixed Dervish force.<br />
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The Imperial forces consisted of 1 company of Egyptian infantry (two platoons and a company command section), 1 company of British infantry (two platoons and a company command section), 1 Squadron of Imperial Cavalry (1 troop of Shire Cavalry, and 1 troop of Bengal Lancers), and a Nordenfeldt from the Naval Brigade.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh57_Bf2kBjP0zubKhJKOwsPyQMJ3tuO95Dl8HlOfSgEibJydwch62vCiFC9tJCQZymIXroKMH1j-qhpA3kessNDvwsFWcFrK2AzjGivVp74nG7ug-_FyINVWyKZ5K2DuFPqUlH7YJuibQ/s1600/CoxRoberts.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh57_Bf2kBjP0zubKhJKOwsPyQMJ3tuO95Dl8HlOfSgEibJydwch62vCiFC9tJCQZymIXroKMH1j-qhpA3kessNDvwsFWcFrK2AzjGivVp74nG7ug-_FyINVWyKZ5K2DuFPqUlH7YJuibQ/s400/CoxRoberts.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lord Cox-Roberts, and his manservant Percy, lead the British Infantry Column</td></tr>
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The forces of the Mahdi consisted of 1 tribe (3 bands) of Ansar Riflemen, 1 tribe (3 bands) of Ansar Swordsmen, 1 tribe (3 bands) of Ansar Spearmen, and a large tribe (5 bands) of Hadendowah (Fuzzy-Wuzzy) swordsmen. There was also an ancient cannon, that the tribesmen had brought along.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjvyalud33y46Wy8O72avJWR9KqVJjR_ebeWEt_4iQY2J-Z_JSY5MFYABVu_Vhk8lWdP73uSoRO1WSc06NFdSBnUH_2kUhL8QWJNX2BrQnGHQE-SAZ-gmpKCU3hlTYlJekk2UeAogMao8/s1600/Mob_Fuzzys.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjvyalud33y46Wy8O72avJWR9KqVJjR_ebeWEt_4iQY2J-Z_JSY5MFYABVu_Vhk8lWdP73uSoRO1WSc06NFdSBnUH_2kUhL8QWJNX2BrQnGHQE-SAZ-gmpKCU3hlTYlJekk2UeAogMao8/s400/Mob_Fuzzys.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hadendowah (Fuzzy-Wuzzy) Swordsmen surprise the Bengal Lancers!</td></tr>
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The scenario was that the relief columns were settling in on a village, near a mission station, along a graze land fence line. There was light scrub all around, but since it was already late summer, most of it had dried up (the rains were long gone). There were some rocky fields nearby, and the Hadendowah had taken the opportunity to hide amongst the rocks, to commit their usual cunning ambushes on the Imperial forces.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikxXDUGWHi9Kz_MjsC3tm0dP0TcbPg3hv-nNofQhg4dWBT5JFpFUTL2nORqz9A2eZ0A5a4y0HMf7ubjCuT1nmkhVenvpQyfv0rRDXtyCHEVpjvLRcP8Qvqi14Qk3oYOaGWS3WWpdcHALE/s1600/dervish.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikxXDUGWHi9Kz_MjsC3tm0dP0TcbPg3hv-nNofQhg4dWBT5JFpFUTL2nORqz9A2eZ0A5a4y0HMf7ubjCuT1nmkhVenvpQyfv0rRDXtyCHEVpjvLRcP8Qvqi14Qk3oYOaGWS3WWpdcHALE/s400/dervish.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ansar Riflemen, Old Glory figures, painted by Chuck T</td></tr>
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The game went well, and all had a good time, but in the end, there were just too many of the Mahdi's warbands for the Imperial forces to prevail. This scenario certainly calls for a rematch!!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5tYNIMZ9phDAQ8JG2uxQiIStg4ALd4ZA3XfCZbkSu0c_NuIiOjk_4k-HhalNqgvcmKteWr2b4716ZsQgxdyt1SN9gTz6CGKOYJt9ZwMtZFBn11Gf2M-OErlETdALJlDnOb67FowbISs/s1600/TSATF1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5tYNIMZ9phDAQ8JG2uxQiIStg4ALd4ZA3XfCZbkSu0c_NuIiOjk_4k-HhalNqgvcmKteWr2b4716ZsQgxdyt1SN9gTz6CGKOYJt9ZwMtZFBn11Gf2M-OErlETdALJlDnOb67FowbISs/s400/TSATF1.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The scrubland proved to be a sparse battlefield for the drama of Empire.</td></tr>
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This game was played, in part, as a memory to the passing of the great Larry Brom, author of "The Sword and the Flame" and many other wargames rulesets. He will be missed, by members of our club, and the greater historical miniatures wargaming community.<br />
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<blockquote class="tr_bq">
Walk wide o' the Widow at Windsor,
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For 'alf o' Creation she owns:
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We 'ave bought 'er the same with the sword an' the flame,
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An' we've salted it down with our bones.
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<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-77223853496813949272015-10-29T00:21:00.000-04:002015-10-29T00:21:33.818-04:00Naval Wargaming - An overviewWargaming our historical conflicts at sea has been with us almost as long as wargaming itself has been with us. It seems that (at least according to Hollywood) that the successort to Alexander, including those that ruled Egypt, were fascinated by model ships.<br />
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And of course the Romans were famous for staging mock naval battles on the Colosseum.<br />
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In our own time, however, as we use our hobby to celebrate history, we can look at a long littany of different time periods, and find excellent examples of miniature ships, rules for wargames, and boardgames for just about every taste.<br />
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Some of the classic books for naval wargaming include, of course, Donald Featherstone's "Book of Naval Wargames" which has some rulesets in it, as well as some tips on building model ships. I believe it has been reprinted by the John Curry project.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-GLAqHd9lfnab3f2U9_j8JXr9_T1j0hnbe9GZ854r63auJYjoqXQ_jSug7sExg0SWYGepoOudkc15AoFdbOkgZeFhln_yiGHAzmycpvoPNf8jqNi0gDUp91fZfWxWENmlwNv0s5kv98k/s1600/book_naval_wargames_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-GLAqHd9lfnab3f2U9_j8JXr9_T1j0hnbe9GZ854r63auJYjoqXQ_jSug7sExg0SWYGepoOudkc15AoFdbOkgZeFhln_yiGHAzmycpvoPNf8jqNi0gDUp91fZfWxWENmlwNv0s5kv98k/s1600/book_naval_wargames_02.jpg" /></a></div>
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Another is a book by Barry Carter, which is a book of naval wargaming for WW1 and WW2. Some great stuff in here, including a set of rules. I never found it as interesting as the Dunn and Hague books (below) but I think I liked them more because they covered more periods. If you like WW1 and WW2, you could do much, much worse than reading Carter's book.<br />
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Already mentioned are P Dunn's book "Sea Battles", which covers a variety of different periods. There are rules for Napoleonic Ship rules, which feature grids of boxes, one for each gun a ship has, as a damage record. <br />
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Also, there are Ironclad rules - with a great playing card driven system for doing critical hits. There are rules for Pre-Dreadnoughts, Map Campaigns, and of course WW2. Dunn also discusses doing what would today be called an Imagi-Nation campaign, using sea, land and air forces over a fictional map. Great book.<br />
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Then there is also Paul Hague's book (mentioned below). This is a great book that covers a wide variety of periods - Ancient Galleys, Napoleonic, Ironclads, Dreadnoughts and mention of a wide variety of other periods. <br />
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There is also a great chapter on campaigns. One of the great things about Hague's book is that he has nice how-to information on building your own miniatures for each period, as well as a great battle report for each period. Plus, a lot of humor. One of the great things I like about Hague is that he often features imaginary nations for each of his periods (at least, for many of them). This is very similar to what I have done with my own Balkanian 1870s naval wargaming articles (<a href="http://chuckgame.blogspot.com/2013/05/19th-century-imaginations-furstenberg.html" target="_blank">here</a>, <a href="http://chuckgame.blogspot.com/2013/05/19th-century-imaginations-naval-modeling.html" target="_blank">here</a>, and <a href="http://chuckgame.blogspot.com/2013/04/19th-century-imaginations-fictional.html" target="_blank">here</a>). A link to my own rules for this period <a href="http://chuckgame.blogspot.com/2013/04/19-century-imaginations-rules-for-naval.html" target="_blank">are here</a>.<br />
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Starting, of course, with ancient galleys and triremes, but on the Hellenic world, as well as in the Roman world, there are fantastic models available, and even good guides to building your own ships of cardboard and balsa wood, so that you can crew them with military miniatures for archers and marines. I am thinking, of course, of the great article and how-to guide in magazines and books such as Paul Hague's "Sea Battles in Miniature". For those who want to concentrate on the naval battle itself, there are all manner of metal miniatures of ships from this period, and even Eric Hotz' fantastic paper models for wargaming, the <a href="http://www.romanseas.com/roman_gallery.html" target="_blank">Roman Seas</a> line of miniatures.<br />
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Much fun has been had with ancient ships using the My Galley Sally rules, which belong to the same family of great miniature ship rules as Limeys and Slimeys (which is for the Age of Sail).<br />
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Moving forward out of antiquity, into the Dark Ages, we can see that there is great fun to be had in the age of the Normans, Saxons and Vikings using such rules as "From Oars to Cannon" available from the Merrimack Shipyards division of Old Glory - for use with their "Dragon Wars" line of miniatures.<br />
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Covering medieval battles, we can use the same (From Oars to Cannon) rules from Old Glory with their medieval Cog Wars ships. These rules are a collection of the free rules that come with all their 15mm starter sets (Cogs, Dragon Ships, Galleys, etc).<br />
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The fantastic idea from Minifigs a number of years back, in their medieval line "A Knight To Dismember" had packs for each of several nationalities in the middle ages, some with fortifications (that came with siege rules), some with armies (that came with field battle rules), and some with resin medieval ships (that came with naval rules). In the Revenge medieval ruleset from Todd Fisher, there is the medieval naval set of rules called "Sluys". All of these are great, and lots of fun to play. It does seem, however, that for this period that since the ships are so small, and because boarding and archery are so important (as with ancient galleys, of course), that there is an emphasis more on having ships that can carry miniature soldiers (more of the 15mm - 25mm scale) than smaller models of just the ships.<br />
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One nice thing about the <a href="http://oldglory25s.com/index.php?cat_id=60&catname=%27Cog%20Wars%27" target="_blank">Old Glory models</a> is that you can get a starter set that comes with two model ships, crew, and a copy of their rules. The ships are quite nice, I must admit.<br />
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<tr><td class="tr-caption" style="text-align: center;">Medium Cogs from Old Glory Shipyard</td></tr>
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Barony Miniatures has a great set of simple Medieval ship rules, available <a href="http://www.baronyminiatures.com/Naval_Wars_-_single_page.pdf" target="_blank">for free</a>. Barony Miniatures, of course, is the home of some great miniatures for the Middle Ages as well as fantasy figures, and are the home of the great set of rules the Baron Wars, which are an heir to Warlord (from Heritage, in the 1980s) and have a lot in common with the same group that produced Knights and Magick. The ship rules are fun, and <a href="http://www.baronyminiatures.com/" target="_blank">Barony Miniatures</a> produces some really nice models. This is just an example of some of the commercial stuff out there for this period.<br />
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Leaving the middle ages, we enter a period of fascinating naval history - the Renaissance. However, there does not seem to be as much activity in wargaming in this period. <br />
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For folks interested in the Renaissance for naval wargames, one nice thing to point out are the free print-to-play paper ship models over at <a href="http://www.juniorgeneral.org/index.php/figure/figureList/renaissance" target="_blank">Junior General</a>. As far as rules go, there are a few great exceptions to the dearth in this period, and both are free. First, the <a href="http://perfectcaptain.50megs.com/captain.html" target="_blank">Perfect Captain</a> offers his 16th century rules <a href="http://perfectcaptain.50megs.com/sfsail.html" target="_blank">Spanish Fury Sail!</a> for free. There are free downloadable ships, as well as a supplement for Mediterranean galleys (Laterna!) and lots of other goodies. The second option is <a href="http://www.jimwallman.org.uk/wargame/" target="_blank">Jim Wallman</a>'s free set of rules for the Armada period, <a href="http://www.jimwallman.org.uk/wargame/LFA-RULES%20version%2021.pdf" target="_blank">La Felicissima Armada</a>. There is, finally, a pair of fine little games, also available from the Junior General website. One is for fighting <a href="http://www.juniorgeneral.org/naval/lepanto.html" target="_blank">Lepanto</a>, and the other is for fighting the <a href="http://www.juniorgeneral.org/naval/armada.html" target="_blank">Spanish Armada</a>.<br />
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<tr><td class="tr-caption" style="text-align: center;">From the Junior General</td></tr>
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There have been rulesets published over the years, to be sure, but until we enter the earliest decades of the age of sail (right around the time period of the Armada, if you are willing to stretch a point) we don't see a really large resurgence in naval wargaming interest. Once we get to that period, however . . .<br />
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The Age of Sale, from the earliest periods of the 16th century, right up until sail power gave way to steam power, is a fascinating period of naval history, and also a fascinating period to wargame in. There have been, over the years, numerous rulesets that cover this period. Ship models are commercially available from tiny 1:3000 metal models, right up to monstrous 28mm model frigates and beyond. Rulesets cover everything imaginable from reasonable attempts at controlling a squadron or line of battle (sets such as Juggernaut, which was based on the fantastically popular <a href="https://boardgamegeek.com/boardgame/237/wooden-ships-iron-men" target="_blank">Wooden Ships and Iron Men</a> from Battleline, and later Avalon Hill), up to rulesets that allow you to command a single vessel with a fascinating amount of detail. The set from FGU, <a href="http://theminiaturespage.com/rules/nap/heartofoak.html" target="_blank">Heart of Oak</a> is a great set of rules for capturing the feel of sailing in this period. These were written by Walter Jon Williams, the science fiction author, who also wrote a series of Sailing Ship period historical novels, and a roleplaying game to tie together the sailing rules and the novels, called Privateers and Gentlemen.<br />
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Perhaps some of the reasons this period is so popular is because of the romance of sailing ships, the fascination of the age of piracy, and the fantastic quality of historical fiction from this period. Many wargaming articles have been published discussing, for instance, the encounters of Horatio Hornblower, and Captain Jack Aubrey. Real life naval heroes abound, however, as well - such as Admiral Lord Nelson, and John Paul Jones.<br />
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<tr><td class="tr-caption" style="text-align: center;">Lovely model from the Naval Museum at Copenhagen</td></tr>
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One set of rules recently published that look really nicely for doing reasonable fleet sized actions is <a href="https://ospreypublishing.com/fighting-sail-fleet-actions-1775-1815" target="_blank">Fighting Sail</a> published by Osprey publishing. Wind gauge matters, unlike some simpler games, but the sailing rules are not as complex as (for instance) Heart of Oak. <br />
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Gunnery is quite easily handled, and damage (this is my favorite part for a fleet game) does not require paperwork. It is handled by damage markers, which a ship can handle only a certain number of. It is not as detailed on a single ship level as many other rule sets, but it can handle a fleet action quite nicely. For more detailed fleet action, the Clash of Arms boardgame Close Action (which is a spiritual successor to the already mentioned Wooden Ships and Iron Men) would be perfect. Also the (sadly out of print) Trafalgar from Warhammer Historical Wargames.<br />
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Once we leave the age of sail (and really, why would we want to?) there is a fantastic period of time in both history and naval wargaming in which we see a great mashup of sailing ships, steam powered ships, and the first true armored battleships. This is the period of the ironclad, played out so well in the riverine and coastal engagements of the American Civil War, but also in European conflicts such as at the Battle of Lissa in 1866. <br />
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Rulesets for this time period are very popular and include such great titles as the Ironclads game (from Yaquinto, as a board game, but later resurrected as a set of miniatures rules). Recently (2011), Peter Pig put out the Hammerin' Iron rules, and we were lucky enough to get Martin to come to one of our Williamsburg conventions, where he hosted some great games. Walt O'Hara wrote a <a href="https://misternizz.wordpress.com/2011/09/04/hammerin-iron2-rules-review/" target="_blank">great review of the game</a>, based partially on his encounter of it at the 2011 Guns of August convention.<br />
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Once we leave the 19th century, we see the era between the Ironclads, and the earliest Dreadnoughts, known (curiously) as the Pre-Dreadnought period. The famous battle of this period is the one between Russia and Japan, the Battle of Tsushima in 1905. Again, there are some fantastic miniatures available, but here we begin to deal with vessels hundreds of feet in length, so the practical wargaming models are typically 1:1200 or smaller (1:2000, 1:2400 and 1:3000 are very popular from this time, on through the 20th century). <br />
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Great pre-dreadnought rules are available, and there are some rulesets available that cover much of the early part of the 20th century (meaning, WW1 and WW2) that also cover some pre-dreadnought ships. One such is Seekrieg IV (and the sister versions). The Seekrieg rules have been updated, but the excellent version IV of the game is now available <a href="http://www.seekrieg.com/Seekrieg4DownloadPage1.htm" target="_blank">for a free download</a>. <br />
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Naval wargaming in this period features many different mechanisms to determine, typically, three things. First, the movement of the ships (as in all periods). Second, the ability to strike a target with a gunnery barrage (sometimes referred to as "straddling the target"). Third, is the effect that the barrage will have on the target. Rules for this period, going back to the most excellent <a href="http://www.lulu.com/shop/john-curry/the-fred-jane-naval-war-game-1906-including-the-royal-navys-wargaming-rules-1921/paperback/product-3833231.html" target="_blank">Fred Jane's Naval Wargame</a>, and <a href="http://www.lulu.com/shop/john-curry-and-fletcher-pratt/fletcher-pratts-naval-wargame-wargaming-with-model-ships-1900-1945/paperback/product-18846822.html" target="_blank">Fletcher Pratt</a> rules have all done some sort of these mechanisms. As a nod to how much impact Naval Wargaming has had on military history, it should be pointed out here that the Jane's Fighting Ships books, and the publishing empire that has resulted from them, were originally published by Fred Jane as data books to support his Naval Wargame.<br />
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<tr><td class="tr-caption" style="text-align: center;">The 1906 Dreadnought, as it appears in Jane's Fighting Ships</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Some notable rulesets from the period include the range of General Quarters rules. These were originally published as General Quarters (which covered WW2), and General Quarters 2 (which covered more WW2 rules, as well as campaigns, and WW1 rules). A great set of rules, but they have now been modernized and published as <a href="http://www.odgw.com/products/generalquarters3/gq3.html" target="_blank">General Quarters III</a> by Old Dominion Game Works. <br />
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In the modern age, that is after WW2, one of the most successful sets of rules is Harpoon. Much like the modern naval combat that it reflects, however, one is much more interested in the modern period with electronic counter measures, sensor pattern overlap, and the range of ship and shore launched missiles. Not to mention aircraft, helicopters, and an increasingly able set of submarine tactics. It is again a fascinating period to wargaming in, and it appeals to yet a different breed of gamer than those who like the creak of ropes and sails, or those who prefer to smell cordite over the salt of north sea waves.<br />
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Some smaller scales of 20th century wargaming are probably worth mentioning. The warfare of the smaller gunboats and patrol boats of WW2 (both off the coasts of Europe, as well as in the Pacific - PT109 anyone?) is popular, and there are rulesets and miniatures available for this. Even the modern era with the fast attack boats carrying deadly ship-killing missiles - such as those that fought in the 1973 war between Israel and Egyptian/Syrian forces - or that fought out in the same period between India and Pakistan. Ships and rules aren't as popular for these periods, but they do exist, and there is even the Yaquinto game <a href="https://boardgamegeek.com/boardgame/3674/fast-attack-boats" target="_blank">Fast Attack Boats</a> which is a great representation of the fight between the Israeli vessels and those of her enemies. For tabletop wargaming, if you cannot find miniatures for these fascinating ships, you could try the paper counters (in 1:600 scale) available <a href="https://boardgamegeek.com/file/download/8y29mg6p19/FAB_w_PHM.pdf" target="_blank">here</a> and <a href="https://boardgamegeek.com/file/download/8y2ry6k1s0/FAB_w_PHM1.pdf" target="_blank">here</a>.<br />
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Boardgaming in the modern world has been very popular, as well. I can't think of a better example of this than the immensely popular series from Victory Games of the "Fleet" series - they had titles for 2nd Fleet, 3rd Fleet, 5th Fleet, 6th Fleet, and 7th Fleet. These can still be found (on Boardgame Geek and Ebay, for instance). They still demand a strong following.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpHvN_uz5Y7wk4n2r5fKjQGLEpw5-TdcVVHCHaPXsgSp7zcSf5JGB69QyDXk65xfUbr92xQfH2Xvw-rJECE97XE0pdtfn8b832UD2fl17P06Oi_8xua2ELGO43L2CiV8arL0R7CGVtjvI/s1600/pic522554_lg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpHvN_uz5Y7wk4n2r5fKjQGLEpw5-TdcVVHCHaPXsgSp7zcSf5JGB69QyDXk65xfUbr92xQfH2Xvw-rJECE97XE0pdtfn8b832UD2fl17P06Oi_8xua2ELGO43L2CiV8arL0R7CGVtjvI/s320/pic522554_lg.jpg" width="235" /></a></div>
<br />
For the wargaming interested in Naval Gaming there are huge amounts of resources available, including many on the internet, and many free. For starters, there is the Facebook interest group in <a href="https://www.facebook.com/groups/171377469665350/" target="_blank">Naval Wargaming</a>. As you can see in the article above, there are all sorts of free and commercial rule sets and games available. Making our own ships is possible, as is printing and assembling paper ships.<br />
<br />
Naval Wargaming is a fascinating aspect of the wargaming hobby, and definitely is a bigger part of what we might call miniature wargaming. This is the theme of our <a href="http://www.hamptonroadsgamers.org/" target="_blank">2016 Williamsburg Muster</a> convention, and hopefully there will be lots of naval wargames there that will be interesting and fun to play.cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com13tag:blogger.com,1999:blog-1939625500269236150.post-38295636438989081662015-10-25T12:48:00.001-04:002015-10-25T12:48:56.540-04:00CS Grant TeasersIn the late 70s and early 80s Charles Grant published a number of scenario articles called Tabletop Teasers. Some of these have recently been recycled and beefed up into his imagi-nations wargaming books (available in the US from On Military Matters, and I believe published by Caliver Books).<br />
<br />
Steve the Wargamer has made a bunch of the originals available online. Great scenario resources, and very inspirational Old School wargames reading.<br />
<br />
http://steve-the-wargamer-teasers.blogspot.com.au<br />
<br />
<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com1tag:blogger.com,1999:blog-1939625500269236150.post-24618599742537556142015-09-29T13:02:00.001-04:002015-09-29T13:02:12.500-04:00Nice photos of Guns of August 2015Over at <a href="http://bluedevil88.blogspot.com/2015/08/guns-of-august-2015.html" target="_blank">Blue Devil 88</a>, there are some really nice pictures of the convention that was . . . Guns of August 2015.<br />
<br />
This was a great convention! Attendance was the highest of all the ODMS conventions held, so far. For an idea of some of the games that were hosted, see this copy of the <a href="http://hamptonroadsgamers.org/files/GOA_2015_PEL.pdf" target="_blank">Event Listing</a>.<br />
<br />
As always, there was lots of miniatures gaming (including some tournaments - Kings of War, Bolt Action, and Flames of War). And lots of board gaming. <br />
<br />
If you want to become more involved, join the <a href="https://www.facebook.com/groups/107014612680168/" target="_blank">Facebook Guns of August group</a>.<br />
<br />
Planning on getting ready for Williamsburg Muster 2016, next. The theme will be Naval Wargaming.cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com1tag:blogger.com,1999:blog-1939625500269236150.post-30289508924868959422015-06-07T00:24:00.000-04:002015-06-07T00:24:05.199-04:00Bolt Action Tournament at Guns of AugustThere will be a 1000 point Bolt Action tournament at Guns of August 2015 (<a href="http://hamptonroadsgamers.org/">http://hamptonroadsgamers.org/</a>). This event will be organized by the Richmond Bolt Action group, and will feature full prize support from Warlord Games!<br />
<br />
Details are available at the convention website, but here is a copy of the rules for the tournament...<br />
<br />
<table cellspacing="0" style="-webkit-text-size-adjust: auto;"><tbody>
<tr><td align="left" class="infobox" valign="top" width="400"><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><u>Guns of August Bolt Action Tournament</u><br /><br />Bolt Action Richmond, Warlord Games, and Guns of August are proud to present a Bolt Action Tournament! The Bolt Action tournament takes place Saturday morning. This is a three-round tournament, with each round lasting two hours with small breaks between each game. There will be awards and prizes provided by Warlord Games.</span><img align="right" src="http://hamptonroadsgamers.org/images/bolt_action.jpg" width="150" /><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">There are only eight slots available - please e-mail the tournament organizer Doug at<a href="mailto:judge242@gmail.com">judge242@gmail.com</a> to register or with any questions. Once the eight slots fill up, there will be an alternates-list in case one of the pregistered eight has to drop out before the convention.<br /><br /><b>Schedule</b><br />10:00 arrive and set-up<br />10:30 - 12:30 First Round<br />Lunch break<br />1:15-3:15 Second Round<br />3:30-5:30 Third Round<br />5:30- Winners announced</span><br />
<hr />
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><u>Tournament Rules:</u></span>
<br />
<dl><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">1. Forces</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Players must use a 1000 point maximum force consisting of one or two Reinforced Platoons using the Generic Reinforced Infantry Platoon Selector from the main rulebook. An Army can comprise a maxium of 14 Order Dice (14 units). This same army list will be used in all three rounds. Armies must be fully painted and based (as pictures will be taken!)</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">2. Rules Addenda</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">In addition to the official Bolt Action FAQ/Errata from Warlord Games, the following rules modifications will be in place:</span><ol type="a">
<li><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Transports can fire one weapon while empty.</span></li>
<li><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Armoured Transports (7+) are pinned as normal armoured vehicles.</span></li>
<li><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Infantry Light Machine Gun Teams and Machine Gun Teams fire with +1 dice.</span></li>
</ol>
</dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">3. Game time</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">The games will each last 2 hours. Fifteen-minute warnings will be announced.</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">4. Army List</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Players must present the tournament organizer with a copy of their army list before the rounds begin. The force list is public and the opponent can always look at it and ask you questions about your force. (boltaction.easyarmy.com recommended)</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">5. Match-ups</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">The match-ups are organized so that each player will fight a different opponent on different terrain on each round.</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">6. Scenarios</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">The first round will be Envelopment, the second round Point Defense, and the third round Maximum Attrition.</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">7. Tournament Points</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Players will received 3 points for win, 1 point each for draw, and 0 points for loss. Additionally, at the end of the three rounds, players will also each secretly choose one of their three opponents as their favorite/best sportsman.</span></dt>
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);"><br /></span><dd><b style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">8. Prizes</b></dd>
<dt><span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">There will be three prizes: Grand Prize for overall tournament points; Best Sportsman for favorite opponent; and Best Theme (as chosen by tournament organizer). Players are eligible to win only one prize. The three prizes will be of roughly equal value, with the Grand Prize winner choosing first, then Best Sportsman, and Best Theme.</span></dt>
</dl>
<hr />
<span style="-webkit-text-size-adjust: none; background-color: rgba(255, 255, 255, 0);">Questions should be sent to <a href="mailto:judge242@gmail.com">Doug</a>.</span></td></tr>
</tbody></table>
<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com1tag:blogger.com,1999:blog-1939625500269236150.post-74450334124250600312015-05-25T23:24:00.000-04:002015-05-25T23:24:00.070-04:00ODMS gaming - May 28, WBC - Bolt ActionODMS gaming is starting up again. Gaming this coming Thursday at Worlds Best Comics, starting about 6:00.<br />
<br />
This week the game will be Bolt Action.cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com4tag:blogger.com,1999:blog-1939625500269236150.post-47943377422027925892015-05-25T23:19:00.000-04:002015-05-25T23:26:22.137-04:00Guns of August 2015 - Aug 20-23 - Williamsburg VAThe new website for Guns of August is now live! Check it out, run some games, and have a great time at the show!<br />
<br />
<a href="http://hamptonroadsgamers.org/">http://hamptonroadsgamers.org/</a><br />
<br />
<br />
There will be several events in honor of Carl Sciscio.<br />
<br />
The convention theme will be War in Indochina (covering both the First and Second Indochina Wars, 1946-1975 - the Second is also known as the Vietnam War...)<br />
<br />cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-8622141443936484502012-02-07T20:35:00.002-05:002012-02-07T20:35:20.255-05:00Williamsburg Muster 2012Well, our club just finished up the fourth of our winter conventions, and I think that by almost all measures it was an outstanding success! Lots of public kudos from gamers, gm's, and vendors. Lots of smiling happy people hanging around the hotel and playing games, buying miniatures, talking about history, and having a great time.<br />
<br />
This was the first winter convention that featured RPGs, and it was a success, for the first time. We actually had more RPGs at our previous Summer convention, but a lot of the GMs from that show couldn't make it this time. Expect to see more RPGs at our next Summer Show (Guns of August 2012).<br />
<br />
Boardgaming was a big hit, from around dinner time on Friday, until Sunday afternoon, there were constant games being played in the boardgaming room. A successful addition.<br />
<br />
Our main attraction, and our first area, Miniature Gaming, still continues to be the big area of the convention - which is great! We had 70 events this time, not counting the four miniatures tournaments that were held, and it was a really good time. We cut down on the number of tables in the Patriot room, but added more miniatures tables in the Washington room, so it was balanced better, and there was more room for people to get around.<br />
<br />
A great show, and it will definitely be followed up by more great shows.<br />
<br />
If you were there, thanks for coming, and if not - then we will definitely look for you in August.<br />
<br />
-Chuckcturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-89065309071658669492012-01-15T20:56:00.009-05:002012-01-15T21:08:39.901-05:00Bunker Hill, part 3Flocking via a vinyl grass mat...<br /><br /><br /> <br />I started with a 50x100 inch vinyl grass mat from Woodland<br />scenics, and after spending $32 for the material at my local hobby shop and carefully cutting out my roads, shorelines, etc. I came to the frustrating decision to remove the mat because nothing I tried could make it actually stick to my contours. I should note that I did not have a proper heat gun and that the temperature in my garage was in the 40 degree range.<br /><br /><br /><br />Too, something I really did not consider to be a significant problem turned into one - the way that I was installing the mat gave it no stretch, so I had problems forming the grass mat to my hills.<br /><br /><br />Below are pictures of the grass mat process from it's start to the "last straw" issue that made me pull it all up. - my inability to shape this material around my hills. That all said, I kept a big piece of the gass mat to experiment with after I pick up a heat gun.<br /><br /><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha-p8XUGT0jbN-DgoWNIsUiL_z4u518alF_dDdDsr9Rwn1BMKBwIbyjuWA-irLBK3lBempCSzFJjR0Xl31TB7PjG_8AQIB9N2B77Pj5LvzOH13oWrHz6X7Z8zOm_Ihswf_O-3aSk0lVq5F/s1600/IMG_033.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044542340294482" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha-p8XUGT0jbN-DgoWNIsUiL_z4u518alF_dDdDsr9Rwn1BMKBwIbyjuWA-irLBK3lBempCSzFJjR0Xl31TB7PjG_8AQIB9N2B77Pj5LvzOH13oWrHz6X7Z8zOm_Ihswf_O-3aSk0lVq5F/s320/IMG_033.JPG" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM8TJLfyKHfef1e0JQQz6S0n-13kxLnLc_4qk_rvQhulp2WES3e9Wfh0xWdrrBt16npPF1qmeT-8zWzoMtJHKTXEOeUrvg1Dp1_2fivjYs-W7aALjVXsoCsCTLutuZo8MGTBRySO7KorM2/s1600/IMG_034.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044462733416850" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM8TJLfyKHfef1e0JQQz6S0n-13kxLnLc_4qk_rvQhulp2WES3e9Wfh0xWdrrBt16npPF1qmeT-8zWzoMtJHKTXEOeUrvg1Dp1_2fivjYs-W7aALjVXsoCsCTLutuZo8MGTBRySO7KorM2/s320/IMG_034.JPG" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyrh7AY5roCF0BbsoAU1Y4wK7pInvWt7Iux3adp5rtLmxMAWN57GcDW296fstRBA9jnmSS_3DOtdFCoCJgVYJrdmVpcIlXujBZFi8-EPVQuYcM8RKSuqrA6Dz_cl0mhhdUnXcu9L2HJZh/s1600/IMG_035.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044358982412706" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyrh7AY5roCF0BbsoAU1Y4wK7pInvWt7Iux3adp5rtLmxMAWN57GcDW296fstRBA9jnmSS_3DOtdFCoCJgVYJrdmVpcIlXujBZFi8-EPVQuYcM8RKSuqrA6Dz_cl0mhhdUnXcu9L2HJZh/s320/IMG_035.JPG" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEXX7npec6fWAM5ya5BJUDVkzoUj6yxAP2oRSiMW9144_0yhZ6FFBSaB4UWmQdhyphenhyphentfs3z8_3idd3r4L5dpaH6GtwPs_m3BFoKLISMmBZ54o06dSWODb4f5EbYvfz2Py8MUyfjvVSVRH8FE/s1600/IMG_036.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044284513874114" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEXX7npec6fWAM5ya5BJUDVkzoUj6yxAP2oRSiMW9144_0yhZ6FFBSaB4UWmQdhyphenhyphentfs3z8_3idd3r4L5dpaH6GtwPs_m3BFoKLISMmBZ54o06dSWODb4f5EbYvfz2Py8MUyfjvVSVRH8FE/s320/IMG_036.JPG" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijIzIUB0vtc_YwAAdxegW2UQsw7LIJDWmTd8t-X24cojC_R2uuWMtRHYKo4v7UDAVvqN6T740LKIZ2qdAE99pNAKRfJ4M4ZXvijs9qEjU0hzkWKpm02tM9KgvH541t-7Pi-FfQgjiuf0iI/s1600/IMG_037.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044209238092306" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijIzIUB0vtc_YwAAdxegW2UQsw7LIJDWmTd8t-X24cojC_R2uuWMtRHYKo4v7UDAVvqN6T740LKIZ2qdAE99pNAKRfJ4M4ZXvijs9qEjU0hzkWKpm02tM9KgvH541t-7Pi-FfQgjiuf0iI/s320/IMG_037.JPG" /></a><br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqJM4F-NdESqWKk-uouG61ZzrMNvAaOMVnOSIdXSaGszkr4BYOboJrRwPp0FPD9qgypvLQuDMn-Xgnp46QAwh88Q11z57osfTp8ZfAvi8MRX1ZKKwN7-kDD1Ez0Acuc-YNCcWzsi5W_OiO/s1600/IMG_038.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5698044120934093314" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqJM4F-NdESqWKk-uouG61ZzrMNvAaOMVnOSIdXSaGszkr4BYOboJrRwPp0FPD9qgypvLQuDMn-Xgnp46QAwh88Q11z57osfTp8ZfAvi8MRX1ZKKwN7-kDD1Ez0Acuc-YNCcWzsi5W_OiO/s320/IMG_038.JPG" /></a><br /><div>Next post - flocking, resin, and pot toppers... </div><div> </div></div></div></div></div></div>Cliff @ ODMShttp://www.blogger.com/profile/08216121627246707998noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-63139256049228983262012-01-12T16:58:00.002-05:002012-01-12T16:58:21.241-05:00AAR - Fire and Fury, January 10We had a great game of Fire ad Fury, set up by Wayne, using his really attractive 10mm GHQ ACW armies. Here is an after action review written by John Snelling . . .<br />
<blockquote class="tr_bq">
<br />
New guys are being attracted every time we play on Tuesday nights at World's Best Comics, which is great.<br />
<br />
It was a
long time since I've played F and F and really forgot how quick units
get into action more on that later. Accouple games of Wings of War lost
one and won one they were fast games.<br />
<br />
It's good to see Rob planning to come by and
run an ACW ship game - WOW that's been a long time since I've gamed ACW ships
decades ago. It should be really nice.<br />
<br />
<strong><u> Action at Green Castle scenario by Wayne (Dewayne) Hill</u></strong><br />
The Union really got the jump on the Rebels but the Rebels stubbornly
fought back.<br />
<br />
A standstill. No side giving ground despite numerous
charges. No give and take just stand your ground and trade volley after
volley.<br />
<br />
Union General Turnista was carried off the field due to
exhaustion. Then Union General Dietrick was wounded severly when his
horse was shot and went down, after a long struggle he finally freed
himself only to be kicked in the groin by the horses last gasp of life. </blockquote>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWECAL2b1kcQOy7YtDKObXvizcvqwoHBSfLakjQIMZoOehhM0mnHLw2tckyUk4HUru7eZkUqlf7dnLx7EAPs92ji_VxYJVgzEM03vuu04bGfVZyW6wlfNOowHeQdV5AMgf1B5h6XGb4I8/s1600/IMG_5175.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWECAL2b1kcQOy7YtDKObXvizcvqwoHBSfLakjQIMZoOehhM0mnHLw2tckyUk4HUru7eZkUqlf7dnLx7EAPs92ji_VxYJVgzEM03vuu04bGfVZyW6wlfNOowHeQdV5AMgf1B5h6XGb4I8/s320/IMG_5175.JPG" width="320" /></a></div>
<br />
<blockquote class="tr_bq">
<br />
What would the Union do?<br />
<br />
Without any hesitataion Col. J. Dent arose to
the occassion. The word spread from brigade to brigade, regiment to
regiment, man to man that the Col. was a fightin man's man. Gaining
courage, like strong fingers turning into a steel fist, the Union
soldiers charged again and again into a hailstorm of hell to emerge
victorious. The stubborn and equally courageous rebs could stand no more
and were routed from the field. </blockquote>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLkOPIVDDzfHgQQrhWXq8NJab6RnHNoTqVQime-jQXkn9nCr5TfmHQpDulZ45YmlHcSXE92Ci-4InUSAYPeqdfk-Fogjifu0cxRZIGyVB6ucjfTFuIRv5cma4L2xp7Oi1quu_kqKzPqJk/s1600/IMG_5193.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLkOPIVDDzfHgQQrhWXq8NJab6RnHNoTqVQime-jQXkn9nCr5TfmHQpDulZ45YmlHcSXE92Ci-4InUSAYPeqdfk-Fogjifu0cxRZIGyVB6ucjfTFuIRv5cma4L2xp7Oi1quu_kqKzPqJk/s320/IMG_5193.JPG" width="320" /></a></div>
<blockquote class="tr_bq">
Triumph on the field. Soldiers carried
Col. Dent on their shoulders praising him for his wisdom and bravery.
Later Col. Dent was promoted to General by the President.<br />
</blockquote>cturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.com0tag:blogger.com,1999:blog-1939625500269236150.post-83205848153302298312012-01-09T22:48:00.020-05:002012-01-09T23:49:35.279-05:00Bunker Hill, part 2<div><div><div><div><div><div><div><div><div><div><div><div><div><div>This post will get you from the basic map to the pre-flocking stage for the layout.</div><div> </div><div>1.) Choose the rules for your game. In my case, I like the rules published by the Canadian Wargamer's Group in Habitants & Highlanders. Picking the rules sets the groundscale - in H&H, 25 yards is 1 inch on tabletop.</div><p>2.) Using the groundscale from your ruleset and the map scale, draw a box around the area you want to use for your battlefield. In my case, I am using a 4x6 table, and the black block marks the area I want to use for my battlefield. I then broke up that grid into smaller grids to help me draw the major terrain details as accurately as possible. I had 18"x12" paper, and I drew in the coastlines, roads, and elevation changes, using different colors for each<br />(that was a bit more organized than necessary).</p><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIEhIZql68fpG-oT8NTgGOKzE-ba4aAmS9-rZcYUEoGr0K3sl_Ba9EBYD8U2jFcwLe9B5PkKEMPntX0AMWRWgaVCBlslzlpE7NyQsRyDg2UhZcD-3jrUKNWz60U7jDaiTF2pOr0JrAbDO9/s1600/map.gif"><img style="width: 241px; height: 320px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695846999858461330" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIEhIZql68fpG-oT8NTgGOKzE-ba4aAmS9-rZcYUEoGr0K3sl_Ba9EBYD8U2jFcwLe9B5PkKEMPntX0AMWRWgaVCBlslzlpE7NyQsRyDg2UhZcD-3jrUKNWz60U7jDaiTF2pOr0JrAbDO9/s320/map.gif" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdYeQwJ3lak6GzKkD7Upuh5IqydGM2fSe0fsyCKkrf9u30BKVad54u9nwo5UH4PaEKrBJAeMrPCMZEBw2tjIuH8a9092dFVl6X-wsLk3FZn8_Ay9Z-iKS5nUUOYzYCzghoNWD-xcWc_YH/s1600/map+2.gif"><img style="width: 214px; height: 320px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695848098691597042" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdYeQwJ3lak6GzKkD7Upuh5IqydGM2fSe0fsyCKkrf9u30BKVad54u9nwo5UH4PaEKrBJAeMrPCMZEBw2tjIuH8a9092dFVl6X-wsLk3FZn8_Ay9Z-iKS5nUUOYzYCzghoNWD-xcWc_YH/s320/map+2.gif" /></a><br /> </div><div>3.) Fit up the tracing paper as you draw features that cross between pages, and mark each page for a grid - I used A-D and 1-4.</div><div> </div><div>4.) Lay out all of the pages to check that you have everything placed right, then start from one corner of the table and start cutting out the outermost line, adding your grid numbers to each piece cut out, then working to the next, next, next, etc. This is again more organized that some of you might choose to be, but it made sense to me.</div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz4vsO7l0YDrvXVHMtMIQrOqUKFTGMARrl2BVhbDyThwtKN6weuM0vRfqjG2heN6zj0oa2q7mc5SXQIUuNHGnQ0gerFhUi0Oz2uTLBq3govYWxV2hsnvAcJDxhGPj1XRgZe0rTJDf7FMM/s1600/IMG_0241.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695845895161474994" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwz4vsO7l0YDrvXVHMtMIQrOqUKFTGMARrl2BVhbDyThwtKN6weuM0vRfqjG2heN6zj0oa2q7mc5SXQIUuNHGnQ0gerFhUi0Oz2uTLBq3govYWxV2hsnvAcJDxhGPj1XRgZe0rTJDf7FMM/s320/IMG_0241.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT7mrtBtnRLN6jyIcwz-6E1_UUPtHBEYS4yvs1Q59JLjR8QTdWoylvQrUb8hdwe4UU4_ef-9a46mC3MXG0WB8JA4FVVrAIg1bUQXA0XIwsmzCWaExuZbHJQfeYAsUdVPvM1VBli8rht4xB/s1600/IMG_0243.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695846017288836610" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT7mrtBtnRLN6jyIcwz-6E1_UUPtHBEYS4yvs1Q59JLjR8QTdWoylvQrUb8hdwe4UU4_ef-9a46mC3MXG0WB8JA4FVVrAIg1bUQXA0XIwsmzCWaExuZbHJQfeYAsUdVPvM1VBli8rht4xB/s320/IMG_0243.JPG" /></a><br /></div><div>5.) Cut the shoreline in the blue foam bottom layer. I have some landing beaches on the short edge of the map that I cut with a shallow angle, but most of the banks are cut at a pretty steep angle - something like 75 degrees. This is because I want to distinguish between the landing beaches and the rest of the shorelines. My tool for cutting the foam - a hacksaw blade. I find that I have more control with it than a hot wire, and the mess is really negligible.</div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9NdllS8A19VmXSQ93td1QwJfm3zbvDPIU2JPEo2b4DhcW2gBIg_YSggWWuIhsqQpPsF9H5wq4zt7IkanGbjrdwOJcI6b6mdeFqV6ai0Rjj-wJxNMD-RrVhmRKekQ5XXP8OZXYrcTt-h8/s1600/IMG_0246.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695855504359511986" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9NdllS8A19VmXSQ93td1QwJfm3zbvDPIU2JPEo2b4DhcW2gBIg_YSggWWuIhsqQpPsF9H5wq4zt7IkanGbjrdwOJcI6b6mdeFqV6ai0Rjj-wJxNMD-RrVhmRKekQ5XXP8OZXYrcTt-h8/s320/IMG_0246.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD1xJLphOLaeikmAZWCwg_0sGXZ_QDvc1P16KzS1PzniOtBxvgFu1u4x4o-ZAzVfhyz38Bv3x-9tdSx3pN_np1-6wjGltwyGqWliZTNdhicinnryyuXi8890573wKxKrKEVSBtjzkx3due/s1600/IMG_0247.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695855580313772530" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD1xJLphOLaeikmAZWCwg_0sGXZ_QDvc1P16KzS1PzniOtBxvgFu1u4x4o-ZAzVfhyz38Bv3x-9tdSx3pN_np1-6wjGltwyGqWliZTNdhicinnryyuXi8890573wKxKrKEVSBtjzkx3due/s320/IMG_0247.JPG" /></a></div><div> </div><div>6.) Glue down the blue foam bottom layer. I used a construction adhesive made for foam.</div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNTJRca9Sbg3-l-XIHeFIebZUagFSkqUlTrAy6NXIcIclbnK2Gxlg7lD2Z3NyG6V9EtH48D8EM9GWj0W4o6p63i9nEI8HZ4hS1Rb8XmsanoYYv8Sv0NrVbZhYhfHfvh-AtnZPCmY_itoUh/s1600/IMG_0283.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695856124569606082" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNTJRca9Sbg3-l-XIHeFIebZUagFSkqUlTrAy6NXIcIclbnK2Gxlg7lD2Z3NyG6V9EtH48D8EM9GWj0W4o6p63i9nEI8HZ4hS1Rb8XmsanoYYv8Sv0NrVbZhYhfHfvh-AtnZPCmY_itoUh/s320/IMG_0283.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3r3UK80BckEnIFaEjCF55tdj28WNN4GU-ShS3bn15MJqT1Te1NMgkwIYOpq-fk6GNpe7HFvHqeQwwLtyCOGOCDKvzUv3iqCCZmIuGxLj0zIsHPD46y5X9KfCZed0e9v3tN7SmaVHcyi_3/s1600/IMG_0282.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695857038255894898" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3r3UK80BckEnIFaEjCF55tdj28WNN4GU-ShS3bn15MJqT1Te1NMgkwIYOpq-fk6GNpe7HFvHqeQwwLtyCOGOCDKvzUv3iqCCZmIuGxLj0zIsHPD46y5X9KfCZed0e9v3tN7SmaVHcyi_3/s320/IMG_0282.JPG" /></a></div><div> </div><div>7.) Cut the elevations, using the grid sections you cut out before. I used 1/2" thick foam for the bottom layer, but I wanted to really show the elevations for Moulton's Hill (30 feet) and Breed's Hill (60 feet), so I decided to magnify them by using 1.5" thick foam for Moulton's Hill and two layers of 1.5" thick foam for Breed's Hill. This scaled the heights to the figures more so than to the ground scale, but we of course do the same thing with roads, bridges, buildings, etc and I like the visual effect - it should give the players a sense of the terrain that played a role in the battle.</div><div> </div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht3T22vJ8MrkAWTH1ThMRlcBclE9rhN_5QYwk11T6MDqsmfpaMI_uOfATPr1Sf7Yl7fS-w3vhm4uee1Rss1R-8c3HE17xaRcGmvlDrw9zu2UccFE_c9zJmr1om73Xs6bHFDCBJ-aDFqJq-/s1600/IMG_0262.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695853792396004562" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht3T22vJ8MrkAWTH1ThMRlcBclE9rhN_5QYwk11T6MDqsmfpaMI_uOfATPr1Sf7Yl7fS-w3vhm4uee1Rss1R-8c3HE17xaRcGmvlDrw9zu2UccFE_c9zJmr1om73Xs6bHFDCBJ-aDFqJq-/s320/IMG_0262.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge3PLakbr-rtYh7LUDBzRhOJAoXzHXEMhPfC5MqCIhhIxsHxJBJLeY5aiHjVKMcciM8Z5iiiKtSD5ZrlQiez5fyZkWMZu_oqEcNLVzZLoAHh_aAG5MpU7j1_VzO72HIS2PrG7ofPD5ejzA/s1600/IMG_0263.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695853463005762610" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge3PLakbr-rtYh7LUDBzRhOJAoXzHXEMhPfC5MqCIhhIxsHxJBJLeY5aiHjVKMcciM8Z5iiiKtSD5ZrlQiez5fyZkWMZu_oqEcNLVzZLoAHh_aAG5MpU7j1_VzO72HIS2PrG7ofPD5ejzA/s320/IMG_0263.JPG" /></a><br /> </div><div>8.) Shape the hills. I wish I could tell you that I had a single perfect method for cutting the hills, but I actually used everything I could think of. I started with a saw, but finally settled on a wire brush, and then used an electric sander with a drywall screen to smooth things out, and a foam sanding block for more smoothing. The mess took quite a while to clean up, and I made sure to do this while my wife was away for several days...</div><div> </div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZUthh1IBL9NZsTR40MfcH8ID-v48gb0SIuxUS4CQAUyMO6niwKpl9RnC24q_mw2IyvhDUhuZdo9E0qrEeOPj9Mo8eIDixJh00lT5U_MLFIct0OWqIAbgsPnjw0ucHjoV_AXTLzU2MkzuJ/s1600/IMG_0271.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695858371668177666" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZUthh1IBL9NZsTR40MfcH8ID-v48gb0SIuxUS4CQAUyMO6niwKpl9RnC24q_mw2IyvhDUhuZdo9E0qrEeOPj9Mo8eIDixJh00lT5U_MLFIct0OWqIAbgsPnjw0ucHjoV_AXTLzU2MkzuJ/s320/IMG_0271.JPG" /></a></div><div> </div><div>9.) Add joint compound or spackling to smooth the banks. I actually added this to the various slopes too, but later had to remove that - I'll get into that in another post when I get to flocking...</div><div> </div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidvN23N8lgxFuxuER6Qbp24Hj5lwiLTgOqEOwk3JiwM796zRYLiAL39JJOAHKaXn3ABxAaQxG0R_RiZAniLXBCqzaovr2r-QKBC9kfyr1bh1IVRB2W3pOAL4S7DkyVHT8FKyfzh3Nz4ta-/s1600/IMG_0285.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695858565690252946" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidvN23N8lgxFuxuER6Qbp24Hj5lwiLTgOqEOwk3JiwM796zRYLiAL39JJOAHKaXn3ABxAaQxG0R_RiZAniLXBCqzaovr2r-QKBC9kfyr1bh1IVRB2W3pOAL4S7DkyVHT8FKyfzh3Nz4ta-/s320/IMG_0285.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzPjhXNYCLw7rH69rF1HzCflokWHDLe4BNGZ7b8jEiAmOnFshWQAcsDXTWCooYW3o-yAo4rlouXGQJ3goiG832p8jHGyTf-l06NP35OIOMplkgHnYb45m0myTOfmo90wLCicLz-VgR6BR9/s1600/IMG_0293.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695858983841911122" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzPjhXNYCLw7rH69rF1HzCflokWHDLe4BNGZ7b8jEiAmOnFshWQAcsDXTWCooYW3o-yAo4rlouXGQJ3goiG832p8jHGyTf-l06NP35OIOMplkgHnYb45m0myTOfmo90wLCicLz-VgR6BR9/s320/IMG_0293.JPG" /></a></div><div> </div><div>10.) Just to see a bit of what the final product will look like, I laid out the works and some troops.</div><div> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSMBkgWhELMTy-qZ17LRRGwa4tLnysidzIrWcWQHd-jUwsY37XPSbSiI4_aaW0a8WYCrafDCJ181sBNqx4bn4czlJ1m1HFxY0U7_su9fH8uOn5-LIMHrgOeLAi9I22DZIQSbklcpdROrqs/s1600/IMG_0295.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695859136573394722" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSMBkgWhELMTy-qZ17LRRGwa4tLnysidzIrWcWQHd-jUwsY37XPSbSiI4_aaW0a8WYCrafDCJ181sBNqx4bn4czlJ1m1HFxY0U7_su9fH8uOn5-LIMHrgOeLAi9I22DZIQSbklcpdROrqs/s320/IMG_0295.JPG" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFfd5LUQbLPSJcAYVl08OcmCQOkPHITFGv30x2ywflfLF8fcAYJoTz5Zx_Tf6jqUMA9O9uNhPG7x_a_dZ4wEyPyWpJs9Q771UeDNUr_JTVDOZuwLJgaKKH2LJQoTnW9NVjUNcZ0dRBxO5u/s1600/IMG_0274.JPG"><img style="width: 320px; height: 239px; cursor: pointer;" id="BLOGGER_PHOTO_ID_5695859246395213666" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFfd5LUQbLPSJcAYVl08OcmCQOkPHITFGv30x2ywflfLF8fcAYJoTz5Zx_Tf6jqUMA9O9uNhPG7x_a_dZ4wEyPyWpJs9Q771UeDNUr_JTVDOZuwLJgaKKH2LJQoTnW9NVjUNcZ0dRBxO5u/s320/IMG_0274.JPG" /></a></div><div> </div><div>Next post, flocking...</div></div></div></div></div></div></div></div></div></div></div></div></div></div>Cliff @ ODMShttp://www.blogger.com/profile/08216121627246707998noreply@blogger.com0